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  1. In the same way the original "Double Dragon" paid tribute to the laserdisc game "Road Blaster", Double Dragon II features a similar homage to the laserdisc version of "Cobra Command" ("Thuder Storm FX" in Japan), which was Yoshihisa Kishimoto's debut game. The helicopter inside the garage at the beginning of the game is the same helicopter from ...

  2. Double Dragon, Double Dragon II, Cobra Command, and Road Blaster all have designer Yoshihisa Kishimoto in common. As an homage to his work at Data East the car from Road Blaster (aka Road Avenger) is in the Double Dragon garage and the helicopter from Cobra Command is in the Double Dragon II garage.

  3. Sep 26, 2024 · In the same way the original "Double Dragon" paid tribute to the laserdisc game "Road Blaster", Double Dragon II features a similar homage to the laserdisc version of "Cobra Command" ("Thunder Storm" in Japan), which was Yoshihisa Kishimoto's debut game.

  4. In the same way the original "Double Dragon" paid tribute to the laserdisc game "Road Blaster", Double Dragon II features a similar homage to the laserdisc version of "Cobra Command" ("Thunder Storm" in Japan), which was Yoshihisa Kishimoto's debut game. The helicopter inside the garage at the beginning of the game is the same helicopter from ...

  5. Aug 5, 2023 · One of the standout features of “Double Dragon 2” is its refined combat system. Players can execute a variety of moves, including the classic punches and kicks, but also a slew of acrobatic maneuvers such as spinning cyclone kicks and knee strikes.

  6. In the same way the original "Double Dragon" paid tribute to the laserdisc game "Road Blaster", Double Dragon II features a similar homage to the laserdisc version of "Cobra Command" ("Thunder Storm" in Japan), which was Yoshihisa Kishimoto's debut game.

  7. Oct 30, 2017 · Double Dragon II is extremely difficult for a number of reasons. To fight the true final boss you must beat the game on Supreme Master, the highest difficulty. Practice ends after three levels and Warrior stops short of the final encounter.

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