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      • And on almost every count, Skylines compares very favorably to the former standard-bearer of the city-building genre. It is, in fact, the best of its kind to come along in a full decade – a powerful, flexible, beautiful, and all-around impressive simulation that lets you build sprawling, single-player metropolises to your heart’s content.
      www.ign.com/articles/2015/03/10/cities-skylines-review
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  2. Mar 10, 2015 · Cities: Skylines didn’t have to stretch far to trump 2013's SimCity: it needed to be a good city builder without any of EA’s mistakes. That means no always-online DRM, an expansive area to ...

    • Staff Writer
    • clivingston@pcgamer.com
    • Is Cities: Skylines a good game?1
    • Is Cities: Skylines a good game?2
    • Is Cities: Skylines a good game?3
    • Is Cities: Skylines a good game?4
    • Is Cities: Skylines a good game?5
  3. Sep 15, 2024 · Cities: Skylines II is still a long way from perfect. There are AI glitches, crashes and ongoing performance issues with the game, unless you’ve got very decent hardware or cloud gaming.

    • Barry Collins
    • Slicker Cities
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    • Verdict

    By Dan Stapleton

    Posted: Mar 10, 2015 12:58 pm

    Much as I prefer to let each game stand on its own, certain games demand comparisons. In the case of Cities: Skylines, developer Colossal Order has overtly modeled its game after SimCity – not just the fundamental concept and methods of building and maintaining a simulated city from the ground up, but much of the look and feel as well. And on almost every count, Skylines compares very favorably to the former standard-bearer of the city-building genre. It is, in fact, the best of its kind to come along in a full decade – a powerful, flexible, beautiful, and all-around impressive simulation that lets you build sprawling, single-player metropolises to your heart’s content. Building has to be its own reward, though, because the lack of random events or disasters leaves the job of running these towns feeling sleepy and meditative.

    Playing as part mayor, part god-king with the power to arbitrarily bulldoze your simulated citizens’ dreams and create schools with a click, building a city from scratch is mostly conventional: lay down roads with the easy-to-use tools, designate zones for residential, commercial, or industrial buildings, provide utility services, reap the tax boon, then repeat the cycle with new stuff that’s been unlocked by your growing population hitting new milestones. Skylines finds a mostly happy medium between the complexity of SimCity 4 and the relative simplicity of SimCity 2013 by automatically attaching zoneable areas to roads as they’re laid, but still holding onto obligatory busywork like laying water pipes. Those basics are all tried and true - you couldn’t have a city-builder without them - so it’s mandatory that they be done well. Cities: Skylines does that.

    The first way this sim knocks it out of the park is in its scale. Each game begins as deceptively small, constricting you to a four-square-kilometer area (the same size as a SimCity map, entirely by coincidence I’m sure), but quickly allows you to buy access to an adjacent plot of land of equivalent size. Then it does this seven more times, for a total possible area of 36 square kilometers. Suffice it to say, there’s plenty of room. And while you can’t directly edit terrain while you play, there’s an included map editor where you can create any land mass you choose before you jump in - or download one from the prominently integrated Steam Workshop mod support.

    With such large cities, it’s fantastic that Skylines allows you to define and regulate areas individually. Simply paint a chunk of your city with the District tool, and you can not only name it so you can spot it easily on the map, but give it unique policies that regulate everything from mandating smoke detectors to reduce fire hazards (at a cost) to legalizing recreational drug use for lower crime rates, or banning highrise buildings to create defined downtown and suburban areas. In industrial zones, you can specialize the businesses to exploit a map’s natural resources in the area to mine ore, drill for oil, farm on fertile land, or harvest trees for forestry. You can even create tax incentives for a specific type of zone within each district.

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    Sep 30, 2015

    Jotun Review

    More than anything, Cities: Skylines is about the simple joy of building. It’s a really impressive and often beautiful simulation, where an amazing number of virtual people go about their business across a huge swath of land. Getting in and creating something is easy, though mastering it will require extensive research on community wikis to underst...

  4. Mar 10, 2015 · Developed by Colossal Order, Cities: Skylines offers sprawling landscapes and maps with endless sandbox gameplay and new ways to expand your city. Key to progression is the ability to influence your city’s policy by incorporating taxation into districts.

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  5. Oct 19, 2023 · Cities: Skylines 2 is mostly a test to see if developer Colossal Order can deliver on the promise of “fiddly city builder” yet again — and it hits all the markers.

  6. Mar 10, 2015 · 4 / 5.0. Cities: Skylines – PlayStation 4 Edition brings an excellent city-simulator to consoles offering an amazing interface and excellent visuals. Everything is straightforward in terms of gameplay and the game feels like a modern take on the older and excellent versions of Sim City. While the console version may lack some of the content ...

  7. Jul 8, 2024 · Cities: Skylines provides solid city management for the right price. And with strong mod support, its few shortcomings in gameplay and content variety will likely be resolved by the...

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