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Roguelike rhythmic first-person shooter
- BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes. It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022. Gameplay
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Sep 14, 2020 · Our Verdict. A diabolical three-way marriage between rhythm-action, first-person shooter and roguelike, BPM: Bullets Per Minute is brutally tough, unpredictable, but a hell of a good time and...
- Alan Wen
- Overview
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- About This Game
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- System Requirements
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
“BPM: Bullets Per Minute is a beat-based FPS that looks oh so satisfying to play”
Rock Paper Shotgun
“It’s an incredibly cool idea…”
Kotaku
“BPM: Bullets Per Minute is the rhythm-shooter I didn't know I needed”
Destructoid
WARNING: BPM contains flashing images. If you experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights, immediately stop playing BPM and consult your doctor before resuming.
Fight as a mighty Valkyrie to repel the forces of the underworld from invading the world of Asgard.
Gameplay
In BPM, all of your actions and the actions of your enemies are tied to the beat of the music. Your enemies perform a dance-like sequence of attacks to an epic rock opera. BPM is inspired by retro shooters of the 90’s. It is fast, frenetic and rhythmical. You can double jump, dash, rocket jump and bunny hop to evade your opponents.
Your goal is to reach the end of randomly generated dungeons, collecting different weapons, abilities and items each time you play. These weapons and abilities can radically alter the way you play, making each playthrough unique.
You must defeat 7 bosses to reach the final boss. Each boss moves and attacks in a unique way that you must learn to exploit if you want to succeed. Some attacks require you to jump over fields of lava, some to dodge fast projectiles, some to hold fast for a beat.
•Shoot, jump and dodge to the beat while battling hordes of enemies.
•Fight powerful bosses in challenging boss battles that will push you to the edge.
•Explore randomly generated dungeons.
•Choose from 10 different characters with unique strengths and weaknesses.
•Wield a powerful arsenal of weapons, all with different behaviour for firing and reloading to the beat of the soundtrack.
•Battle a diverse array of enemies, each with unique rhythmic behaviours.
Minimum:
•Requires a 64-bit processor and operating system
•OS: Windows 10 (64-bit)
•Processor: Intel Core i5-4590 or equivalent
•Memory: 8 GB RAM
•Graphics: GTX 960 2GB or equivalent.
- (8.6K)
- Awe Interactive
- Awe Interactive
- Sep 15, 2020
BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes. It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022.
Sep 16, 2020 · Out now on Steam, BPM:Bullets Per Minute, or simply BPM, is a rhythm game akin to Crypt of the Necrodancer in which you reload and shoot your gun on the beat to damage enemies.
Sep 15, 2020 · BPM: Bullets Per Minute is a rhythm-based roguelike first-person shooter by Awe Interactive. You play a Valkyrie blasting underworld minions who are invading Asgard. While you can move and...
Sep 15, 2020 · Jul 29, 2020 - Take a look at eight minutes of rock-'n'-roll gameplay from BPM: Bullets Per Minute, the fast-action rhythm-based first-person shooter coming to PC on September 15 and...
Oct 5, 2021 · BPM: Bullets Per Minute is a roguelike first person shooter plus rhythm game mash-up. It’s an insanely clever idea to mix together the rhythm of combat to the metal music blaring behind it—though its implementation, it turns out, is tricky.