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    • Richard Cobbett
    • Star Trek: Judgment Rites. Judgement Rites isn’t the greatest game on this list, but it's arguably the best at putting you into the show. There's an authentic mix of bridge banter and combat and you're doing classic Star Trek tasks, like flying to new worlds and beaming down away teams to sort out their problems.
    • Star Trek: Voyager, Elite Force 1 and 2. Elite Force is an rare case where it makes sense to turn Star Trek into a shooter. Voyager is lost in the depths of space, surrounded by enemies, and while risking the senior staff for every casual mission works for television, in reality it’s a pretty dreadful idea.
    • Star Trek: Starfleet Command. There are two basic ways to make a Star Trek game. Either you try and do everything, or you phaser-focus on one particular aspect.
    • EGATrek. Okay, this is cheating. EGATrek isn’t an official Star Trek game. However, if you’re of a certain age, it is likely the Trek game that you remember playing first.
    • To boldly go where Telltale has gone before.
    • What's the best Star Trek series?
    • Star Trek: Resurgence - Meet the Crew
    • Star Trek: Resurgence - Touring Your Ship
    • Star Trek Resurgence Official Screenshots
    • Verdict

    By Will Borger

    Posted: May 22, 2023 6:18 pm

    Star Trek and a Telltale-style adventure game seems like a match made in heaven. The two just fit; Star Trek’s best and most beloved stories are about dialogue. Not just two characters talking to each other, but about how people relate to one another and the world around them. It’s about the choices we make when faced with tough decisions, what we could be if we learned from our past mistakes, and the strength gained by uniting diverse peoples and cultures. All of that can be hard to do in a video game, which are typically too busy firing phasers and torpedoes to get more than a few words in edgewise. Star Trek: Resurgence’s conversation-heavy approach doesn’t always work, but it never loses sight of what makes Star Trek, well… Star Trek. And when the developers at Dramatic Labs lock onto that signal, it nails the series’ appeal while providing an engaging story full of memorable characters.

    Resurgence follows the crew of the USS Resolute, picking up a few years after the end of Star Trek: Nemesis (the final Next Generation films). The story puts you in control of two instantly likable characters: Jara Rydeck, a humble yet accomplished Academy graduate who has been brought in to be the ship’s new first officer; and Carter Diaz, a charming and funny, adventure-hungry engineer who used his great talent to skip the Academy and enlists to get and out see the galaxy.

    Dramatic Labs establishes several conflicts immediately. The crew views Jara as an outsider who walked into a job she hasn’t earned. The Resolute’s commanding officer, Captain Solano, is desperate to salvage what’s left of his legacy after an accident and expects Jara to help him do it, even if it means breaking a few rules here and there. Carter, on the other hand, is part of an overworked, understaffed engineering team that’s responsible for getting the Resolute up and running while managing a Vulcan boss who seems impossible to please, his friendships with other members of the crew, and his own personal ambitions.

    It might sound like a lot right off the bat, but the decision to frontload so much of the plot pays off.

    Original series

    The Next Generation

    Deep Space Nine

    Voyager

    Enterprise

    Discovery

    And the decisions you make don’t just affect the ship or the safety of the other characters – they change how they see your characters, too. If Jara chooses to defy Solano’s orders, that has repercussions in their relationship later, and will change how he approaches her. If you alienate a member of the bridge crew by being snappy or repeatedly ignoring their suggestions, you probably won’t be able to ask them for help later in critical moments. Carter’s interpersonal relationships aren’t as politically fraught as Jara’s, but the way he treats his friends – and superior officers – and how he reacts under pressure can quite literally mean the difference between life and death. These interactions matter, and while very few of them are things so relationship-defining that you can’t fix them later, they can play a big role at later moments in the story.

    Piotr Michael absolutely nails every facet of Nimoy’s famously distinct voice and intonation.

    Much of the team at Dramatic Labs used to work at Telltale, and that shows in the quality of the writing. All of Resurgence’s characters feel like real people. Each has hopes, dreams, trauma, and pain, and what they do is defined by what they believe, what’s happened to them, and the choices you make. All of that comes across, whether you’re watching Carter joke with his best friend, palling around with the Hotari ambassador as Jara, or just chatting with Ambassador Spock.

    Speaking of whom, Piotr Michael takes over the role from the late Leonard Nimoy, and he absolutely nails every facet of Nimoy’s famously distinct voice and intonation. There are a couple of other characters I don’t want to spoil, but the entire cast is fantastic – though Josh Keaton (Carter) and Krizia Bajos (Jara) are standouts.

    Resurgence looks good, too. It’s not God of War or anything, but character models – especially their faces – are beautifully animated and full of personality, and many of the late-game environments are stunning. There’s a little jank here in things like the walk animations, but I was often so stunned by how well the characters emoted that I almost forgot about it. And no matter who it was, I enjoyed spending time with these characters and watching them grow as people.

    Watching these decisions play out can be both thrilling and devastating, and my calls often didn’t play out how I thought they would. There were several times where I was certain I was making a bad move or taking too big a risk, only to realize everything would go my way. And there were others when the choices I thought were solid blew up spectacularly in my face – but looking back on them, almost everything feels earned. The things that happened during my playthrough feel like they happened because I made choices, not because the plot demanded it or because the invisible hand of the writers guided me there.

    The lack of meaningful consequences made certain decisions feel like filler in hindsight.

    That said, I do wish the consequences of certain choices had more effect on the story. Sometimes, you’ll make what feels like an important decision only to realize later that it didn’t matter much. That’s inevitable in a game like Resurgence – the story has to continue no matter what you do – but it never feels good when it happens. In one extreme example I was sent to rescue a group of people by beaming them away from impending disaster. Ultimately, I had to choose between gravely injuring one of my crew members and potentially sacrificing that group. I chose to save the group. The decision felt awful (in a good way) – there was no good choice – but I did what I thought was right and what the character I was playing would do. Later on, the group’s leader thanked me for my choice – and then didn’t really appear again, even when it would have made sense for them to do so. This happened more than once. I don’t regret the choices I made; they were set up extremely well and emotionally effective when I made them. But the lack of meaningful consequences made them feel like filler in hindsight.

    The only annoyance among them is the tricorder segments, which ask you to scan objects to solve puzzles. What you need to scan isn’t always obvious, and there were times I spent a few minutes wandering around the same room looking for the last piece of information I needed. Resurgence tries to help you out by having the tricorder beep when you’re near something that can be scanned, but it doesn’t distinguish between something that can be scanned and something you already have scanned. In a small environment with a lot of scannable objects this can mean the tricorder is constantly beeping, which isn’t really helpful. Most times, the tricorder segments work well enough, but when you get stuck it can become frustrating.

    The PC version also has some technical issues. There are no graphics settings aside from resolution, and it runs locked at 30 frames per second (though it dipped significantly below that when a lot was happening on screen), but Resurgence looks good enough that I doubt many people will notice. My biggest issue lies with the subtitles, which often disappear entirely or don’t match the spoken dialogue in ways that either reveal information that changed my moral calculus or were just jarring. There’s a difference between telling me a lot of people are in danger and the decision I am about to make will impact the lives of more than 100 people. And there’s a tonal distinction in saying “give ‘em hell!” instead of something a little more milquetoast.

    Resurgence does an admirable job of capturing the spirit of Star Trek. This is a series that fundamentally believes in doing the right thing and treating others with compassion, and that’s reflected by the many well-written decisions you’re presented with here. The choices are almost never easy, but the lack of a morality system or any indication o...

  1. May 24, 2023 · Star Trek Resurgence, out now on PC, PlayStation, and Xbox, may not be the best Star Trek game, but its gameplay does refreshingly veer away from combat.

    • Dylan Roth
  2. May 22, 2023 · Dramatic Labs' adventure game excels at capturing the vibe of Star Trek 's heyday, but even diehard fans will struggle getting through its awkward mechanics.

  3. May 23, 2023 · Star Trek: Resurgence is a brilliant game that successfully recaptures the spirit of the classic shows. The former Telltale developers, Dramatic Labs, effectively update the formula to bring variety and ensure that adventurers are consistently engrossed.

    • (18)
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  4. Oct 12, 2023 · Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: cerebral, accessible, a little clumsy, and fun.

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