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  1. They don't normally have group advantages, but if you use flanking rules they can, and hobgoblins deal an extra 2d6 damage to enemies that are already engaged. It can also be fun to create your own stuff, like a tribe of goblins that emphasize teamwork, or add a new goblin type.

    • Hobgoblin

      When the hobgoblin casts a spell that causes damage or that...

  2. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage. Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., one target. Hit: (1d6 + 2) piercing damage.

  3. Aug 13, 2016 · A goblin reduced to 1 or 2 hp will flee. A goblin reduced to 3 or 4 hp will stalk the PC who wounded it. A captured goblin will surrender and grovel for mercy, then escape when it gets the chance. Goblins don’t engage in melee fighting except in the dark, in numbers and in close quarters—or if commanded to by a hobgoblin or bugbear boss.

  4. Two things: An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage.

  5. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  6. Fury of the Small – When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus .

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  8. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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