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  1. Sep 27, 2021 · Turret traverse speed has been changed from 16 to 23 deg/s; Turret armoring has been improved; January 29, 2020. Added: Patch 1.17.1

  2. Mar 17, 2020 · The ST2-TS is designed with a signal passthrough function for this purpose, but to do so the 4-way flasher's ground must be tied to that of the turn signals. Easy peasy if you know this ahead of time.

  3. With an impressive array of seven remotely operated turrets, the A2 covers all possible firing angles. Factory equipped with both laser and ballistic cannons, its firepower rivaling heavily-armed competitors like the Aegis Hammerhead, the A2 dominates all offensive and defensive situations.

  4. The frontal turret is substantially better than the ST-I. 300mm at the front with a huge mantlet means that your turret front is safe from most shells. It does have a cupola that can be penetrated, but it isn't thinly armoured and can bounce shells on its own. -8 gun depression allows you to take positions that other Russian heavies can only ...

  5. ST-II. A project for a heavy double-barreled tank that is a further development of the ST-I. Keeping the original dimensions and weight, the new vehicle was supposed to feature two 100 or 122 mm guns. Existed only in blueprints.

  6. Decent turret, with decent gun depression. One of the most adapting guns in the game. You can either play it as single shot, or have huge alpha if necesary. It's only big downside is its mobility. It's slowish and in that way limits carry potential. I have 3000+wn8 in it but not too many games. Definetly recommend solid 5/7 tank.

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  8. Mobility. Top speed (km/h) 40. Reverse speed (km/h) 13. Power (hp) 840. Power/weight (hp/t) 12.12. Tank traverse (°/sec) 27.12. Effective top speed. … hard (km/h) 38.44. … medium (km/h) 28.83.

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