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  1. Dec 22, 2020 · For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds. In short, playing video games can be fun and a social activity when integrated into a healthy lifestyle that includes plenty of sleep, exercise, and good nutrition, rather than letting the game become your life.

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  2. Nov 16, 2020 · With the UK in a second national lockdown due to the COVID-19 pandemic and Christmas on the horizon, many will stay indoors to play and socially connect through video games. New research from Oxford University has delivered a surprising finding; time spent playing games is positively associated with well-being.

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    • Remember that gaming should occur only after your child completes his other responsibilities for the day. That should include homework and household chores.
    • Put clear limits on your child’s gaming. The American Academy of Pediatrics suggests time allotted should be under 30 to 60 minutes per day on school days and 2 hours or less on non- school days.
    • In designing your rules, consider a reasonable time frame for reassessment. You can follow your plan for 1 or 2 months and then reevaluate it. Instituting a temporary change will result in greater buy-in than a permanent change.
    • Determine a realistic consequence for breaking the rules. The outcome for violating the rules must be enforceable and immediately applicable. You do not want to tell your 14-year-old child she cannot get her driver’s permit when she is 16 if she breaks the rules next week.
    • Risks of Excessive screen Time When Gaming
    • Factors That Affect Gaming screen Time Limits
    • Healthy Video Game Time Limits by Age
    • Implementation and Enforcement of screen Time Limits
    • Conclusion

    Statistics show that children between the ages of 12-15 spend about 11 hours weeklyplaying games. And excessive screen time when gaming can cause serious damage to our kids’ physical and mental health.

    Parenting is challenging especially when we deal with our kids’ gaming addiction and excessive screen time. So, in the following paragraphs, we’ll go over some factorsthat affect gaming screen time limits.

    Parents can’t ignore the fact that video games are excellent entertainment tools for their kids but are dangerous and addictiveat the same time. Because of this, parents must limit their kids’ gaming screen time according to their age.

    Screen time limits can help parents raise their kids into mentally and physically healthy people. Strategies for establishing healthy habits are: 1. Respecting and implementing screen time guidelines; 2. Constant conversation and building a strong relationship with your kids; 3. Including kids in planning and realizing indoor and outdoor activities...

    Don’t let your little ones live in a virtual gaming world, isolated and lonely. Don’t let a video game ruin your kids’ health and future. Set healthy video game time limits, and you can even play together with your kids. It’s fun! Kids know how to value parental care and involvement, and parents must do everything to protect their children.

  3. 4 days ago · In their study of 2442 children aged 7 to 11 years, the researchers found that playing video games for one hour per week was associated with better motor skills and higher school achievement ...

  4. Jan 20, 2020 · 1. Set limits: Parents may not always have the most accurate perception of their teen's gaming tendencies, the Mott Poll finds. Among parents of daily gamers, 54% report their teen plays three or more hours a day (compared to only 13% of teens that do not play every day.) Just 13% of these parents believe their teen spends more time gaming than ...

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  6. Jul 27, 2022 · The meta-analysis of play time and affect indicated that, on average, video game play had little to no effect on affect, with 68% posterior probability of a positive effect (figure 4, top left). The 95% most likely effect sizes of a one-hour daily increase in play on the 13-point SPANE scale ([−0.09, 0.16]) indicated that the effect was not credibly different from zero: the magnitude and ...

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