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  1. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it.

  2. Sep 4, 2024 · I agree with @InquisitiveCoder, especially the last part about how this kind of spell was understood in 2014. In my opinion, the wording is better now. Also, just to add many spells still use the "classical" wording "for the first time on a turn or starts its turn there": Guardian of Faith; Sleet Storm; Web

  3. Sep 3, 2024 · Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and ...

  4. But spirit guardians lasts 10 minutes with concentration, and every time he runs up to a new gnoll it takes damage from entering the spell and also starting its turn in it. He has 20 ac, spams the dodge action every round, and has the warcaster feat so he has advantage on concentration saving throws.

  5. Dec 5, 2021 · The Spirit Guardians spell in Dungeons & Dragon s is intended to keep creatures away from the user and create a bit of a protective barrier. When a creature enters the area for the first time on a turn or begins its turn there, it must make a Wisdom saving throw or take three D8 damage, and half as much on a successful save.

  6. May 6, 2022 · Spirit Guardians 5e. Spirit Guardians is the Cleric-exclusive damaging spell that almost every Cleric picks up once they gain access to 3rd-level spells. And it’s not hard to see why — big, consistent damage, excellent battlefield control, a long duration, and plenty of opportunities for synergy with your party; the spell doesn’t really have a downside outside of its concentration ...

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  8. Feb 3, 2024 · Spirit Guardians is a powerful third-level cleric spell in Dungeons & Dragons 5e. The spell creates a protective barrier within a 15-foot radius, damaging and slowing down enemy creatures. It requires verbal, somatic, and material components and lasts up to 10 minutes with concentration.

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