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  1. Early in his life, Catmull found inspiration in Disney movies, including Peter Pan and Pinocchio, and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time.

  2. Catmull: I just got corrected papers back from him. Hollar: What a great story. Was he a teacher? Catmull: He was a high school math teacher at the time I was growing up. He later became a principal in Salt Lake and got his Doctor's degree in education. Hollar: And your mother? Catmull: My mother worked as an assistant in elementary schools. So ...

  3. In 1979, Catmull moved west to take a job with Lucasfilm Ltd. in northern California. Named after its founder, noted Star Wars director George Lucas, the studio was also interested in creating an entirely computer–animated feature film, and Catmull was hired to set up this division.

  4. In 1971, as part of a course in computer graphics taught by Ivan Sutherland, Catmull created and animated a model of his left hand in what is considered one of the earliest examples of 3D shaded computer animation, leading to Catmull’s first academic publication in the Proceedings of the ACM annual conference.

  5. Jul 25, 2023 · Um, Ed, you co-founded Pixar. You ran it for many years. How, how did this come to be? [00:01:49] Ed Catmull: For me, it's a, a, a journey that took more than 50 years, and it started with something which was, I'd say very lucky in that my first teacher of computer science was Alan Kay, who later received the, the Turing Award. But he's the one ...

  6. www.computerhistory.org › profile › edwin-catmullEdwin Catmull - CHM

    Oct 17, 2024 · Dr. Catmull earned BS degrees in computer science and physics and a PhD in computer science from the University of Utah. In 2005, the University of Utah presented him with an honorary doctoral degree in engineering.

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  8. In 1979, Catmull moved west to take a job with Lucasfilm Ltd. in northern California. Named after its founder, noted Star Wars director George Lucas, the studio was also interested in creating an entirely computer–animated feature film, and Catmull was hired to set up this division.

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