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- When an ore block is broken using a Smashing enchanted pickaxe or similar tool, the ore is instantly crushed into two piles of dust (three if the ore is from the Nether or the End). This only works with ore blocks that drop themselves when broken.
teamcofh.com/docs/1.12/cofh-core/smashing/
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How does smashing work in CofH core?
What is CofH core?
Where is cofhcore's ore generation file located?
Smashing is an enchantment that makes pickaxes and similar tools instantly crush broken ore blocks into multiple piles of dust, similar to how a pulverizer processes ores.
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Smashing is an enchantment added by CoFH Core. It can be applied to any Pickaxe and has a single level. Any ore mined by a tool enchanted with this will have its drop instantly smashed into 2 of its respective Dusts (3 for Nether Ores). This only works on ore blocks that would drop themselves...
Aug 16, 2022 · Usage. When a block is broken using a Smelting enchanted tool, its drops are instantly smelted. For example, iron ore drops iron ingots and wood drops charcoal. When a tool is enchanted with both Smelting and Smashing, the effect of Smashing is applied before that of Smelting when breaking a block, causing metal ores to drop multiple ingots ...
CoFH Core is a library package created by TeamCoFH. It contains common code for Thermal Expansion, Thermal Dynamics, Redstone Arsenal and others mods by the CoFH team. It is required for all those mods. On top of that, in the 1.12.2 version it also adds serveral enchantments, commands, a friend...
May 17, 2015 · CoFHCore places its ore generation files inside of the "minecraft/config/cofh/world" folder. Here, you'll usually just find the Vanilla.json file, or if you've got Thermal Foundation installed, you'll also find the ThermalFoundation-Ores.json file.
Smashing comes along with CoFH Core, turning ores into x2 dust. Magnet is added by Cyclic, attracts all dropped items within a medium area around you. Smelting is added by CoFH which auto smelts the dust.
Mar 1, 2018 · COFH world is a pretty powerful tool for easily adding ores/decorations/trees/spikes to the world gen. And while the specific settings for each generation option can be found on COFH's site, I had always wished there were more full example of how the settings could be used.