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      • The Roblox engine uses the data model as a source of truth for a place's state, so it can simulate and render it on client devices. For more information on how the Roblox engine interprets the data model, see Client-Server Runtime.
      create.roblox.com/docs/projects/data-model
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  2. The Data Model (commonly known as game after the global variable used to access it) is the root of Roblox's parent-child hierarchy. Its direct children are services, such as Workspace and Lighting, that act as the fundamental components of a Roblox game.

    • Overview
    • Properties
    • Methods
    • Events
    • Callbacks
    • Removed members
    • External links

    The DataModel class represents the root instance of a hierarchy (commonly known as game after the global variable used to access it). The instance is named after the place's title.

    CreatorId: int64

    •Read-onlyThis property is capable of being read but not written. •Not replicatedThis member is not replicated across the network boundary. The Player.UserId of the game creator, or GroupId if creator is a group. Example: •Category: State. •Serialization: cannot load or save. •Thread safety: read safe

    CreatorType: CreatorType

    •Read-onlyThis property is capable of being read but not written. •Not replicatedThis member is not replicated across the network boundary. An enum which defines whether the game is owned by a user or group. •Category: State. •Serialization: cannot load or save. •Thread safety: read safe

    GameId: int64

    •Read-onlyThis property is capable of being read but not written. •Not replicatedThis member is not replicated across the network boundary. Value which represents the Universe ID of the experience. Every place in a universe shares the same Universe ID. •Category: State. •Serialization: cannot load or save. •Thread safety: read safe

    BindToClose(function: Function): null

    •Thread safety: unsafe

    DefineFastFlag(name: string, defaultValue: bool): bool

    •Security: RobloxScriptSecurity. •Thread safety: unsafe

    DefineFastInt(name: string, defaultValue: int): int

    •Security: RobloxScriptSecurity. •Thread safety: unsafe

    AllowedGearTypeChanged()

    •DeprecatedThis member will be phased out and should be avoided while it is still available. This class member is missing documentation. Create or add to its subpage at Class:DataModel/AllowedGearTypeChanged. •Thread safety: unsafe

    GraphicsQualityChangeRequest(betterQuality: bool)

    •Thread safety: unsafe

    ItemChanged(object: Instance, descriptor: string)

    •DeprecatedThis member will be phased out and should be avoided while it is still available. •Thread safety: unsafe

    OnClose(): Tuple

    •DeprecatedThis member will be phased out and should be avoided while it is still available. This API member has existing documentation in this page's Member list template. This class member is missing documentation. Create or add to its subpage at Class:DataModel/OnClose. •Thread safety: unsafe

    Methods

    •ActivateExperimentalFeatures •AddStat •ClearContent •ClearMessage •CreatePlace •FinishShutdown •get •GetJobIntervalPeakFraction •GetJobsExtendedStats •GetJobTimePeakFraction •HttpGet •HttpPost •LoadGame •LoadPlugins •LoadWorld •RemoveStat •ReportMeasurement •Save •SaveStats •SaveToRoblox •ServerSave •SetCreatorId •SetCreatorID •SetGameInstanceId •SetGearSettings •SetGenre •SetJobsExtendedStatsWindow •SetMessage •SetMessageBrickCount •SetPlaceID •SetPlaceVersion •SetRemoteBuildMode •SetScreenshotInfo •SetServerSaveUrl •SetVideoInfo •SetVIPServerId •SetVIPServerOwnerId •ToggleTools

    Properties

    •EnableScriptCollabOnLoad •IsPersonalServer •LocalSaveEnabled •ShowMouse

    Events

    •SavePlaceFinished

    •DataModel in the Roblox Creator Documentation

    •DataModel in the Roblox API Reference

  3. roblox.fandom.com › wiki › EngineEngine - Roblox Wiki

    The Roblox engine is a software component used for Roblox Player, Roblox Studio and Roblox servers. Internally, the engine is programmed in C++ [1], while its data model is accessed using its embedded scripting language Lua (Luau).

  4. The Data Model (commonly known as game after the global variable used to access it) is the root of Roblox's parent-child hierarchy. Its direct children are services, such as Workspace and Lighting, that act as the fundamental components of a Roblox game.

    • string
  5. Feb 24, 2023 · To train, we need a lot of data and choose the correct models so that we can achieve very good results. Once training is done, you can use the model to predict values based on the data that was never seen before by the model. Features. Retrainable models - for future model improvements. Organized functions - for better control

  6. Jan 23, 2021 · Sharing data in the cloud lets data users spend more time on data analysis rather than data acquisition. Browse available data and learn how to register your own datasets. Makes AWS much easier to scale and manage.

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