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      • Dodge incoming attacks and unleash your fury on foes. Jump on the other side of them and hit them from behind. Not saying that you always need to play conservatively, but it really can be helpful if you find yourself in a tough situation.
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  2. DPS is king! The best way to ensure you don't get hit? Make sure your enemies hit the floor before they have a chance to rear back. The key to this? Proper stat building! In general, you want to build your sets so all four items (and mutations, most of the time) to scale with your highest stat to ensure each one pumps out the highest possible ...

    • How do you play dead cells if you don't get hit?1
    • How do you play dead cells if you don't get hit?2
    • How do you play dead cells if you don't get hit?3
    • How do you play dead cells if you don't get hit?4
    • How do you play dead cells if you don't get hit?5
  3. With Hand of the King, bleed and fire work wonders. With his 3 hit lance swing, a roll, double jump and roll will prevent you from getting hit. If he does his single fast lance swing followed up by Telluric Shock ground pound attack, roll backwards and double jump.

  4. Two fast, low-to-the-ground stabs with its front claws. if you roll behind its first swipe, the Giant Tick will turn around to hit you with the second swipe. Raises its front claws high up, before slamming them down in front.

    • Scrolls Are Bad
    • Blueprints Are Bad
    • Blueprints Are Good
    • Rushing Can Be Good
    • Grenades Are Bad
    • Damage Resistance Boosts Are God
    • The Collector Is A Damned, Dirty Liar

    Scrolls are everyone's best friend - a big boost to the attribute (and, in turn, weapon) of your choice, and a chunky blob of new hitpoints too. Here's the bad news: they're not all they're cracked up to be. Every time you activate a scroll and revel in those boosts, every subsequent enemy gets their hitpoints and damage amplified too. Finding the ...

    Unlocking new stuff is the best, right? Wrong. Well, depends on how you want to play / how long you've been playing. Conventional wisdom has it that increasing the range of weapons, shields and traps available to you by finding and then buying blueprints is all to the good. More choice, more potential. The trouble is that a great many of Dead Cells...

    However, there's a flipside to the above. Try this: pouring all but one of the required Cells into several new Blueprints, leaving a roster of them just a step away from being unlocked. If, on your next run, you start off with dismal kit and don't find/can't afford anything decent to replace it in the first stage, all you have to do is lob one Cell...

    In those early hours, I meticulously combed each map for every last Cell, Scroll, weapon, chest and coin it held, determined that the more accrued, the more powerful I would become. Soon enough, I clocked the timed doors in later stages - locked if you didn't reach them below a certain time threshold. So I hurried my next run to gain a look inside,...

    Early on, I'd figured the instant, big splodge of damage from a grenade was the best bet for mass-murder. These days, the only grenade I won't evict from the premises on sight is the Ice Grenade. Pure damage is the least useful trick in the Dead Cells book - a combination of bows or 'nades that freeze enemies in place and auto-turrets or floor-base...

    I pretty much ignored the Damage Resistance item attribute to start with. Taking a few fewer body blows is so much less interesting than arrows that set people on fire, poison blades or summoning a swarm of angry maggots, after all. But, alongside the dawning realisation that upgrading my character with Scrolls made enemies hit harder, Damage Resis...

    I've gotta spend all my Cells with them before I can move on, they claim. Door's locked until that happens. Nuh-uh. Smashy-smashy a few times and it will collapse, despite appearing to be one of those indestructible locked doors you find on the combat maps. That means you can stock up Cells for a little later (though this is a high-stakes gamble - ...

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    • Every run counts. Dead Cells is a hard game, and you’re going die a lot. Don’t worry, because with every attempt you’ll progress a little bit further! Enemies drop cells that can be used to buy upgrades, new weapons and mutations, and even costumes for your character!
    • Don’t panic. Chances are this has happened to you before, at least once: You get hit by a monster, realize that it took out most of your health, try to quickly heal yourself, but then get hit by another enemy and now you’re staring at a Game Over screen.
    • Be Aggressive. The best defense is a good offense. Combat in Dead Cells is fast and fluid, and the best way to win an encounter is to stay on the offensive.
    • When in doubt, dodge roll. One of the most important skills to have in Dead Cells is knowing where and when to roll. That’s because you’re briefly invincible while you’re rolling!
  5. If you get hit and don't expect to immediately get hit again, try counterattacking to retain some of that lost health. Also, you can attack any enemy to regain that health.

  6. Jul 15, 2021 · In the beginning, you'll wonder where to go and what to do, where progress is saved, and how to know if you've made any. Similar to other roguelites like Hades , death is near and carrying progress forward is essential.

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