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- Fall Damage = number of blocks - 3 1 damage is half a heart. (As is 1 health) Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3!
gaming.stackexchange.com/questions/100437/whats-the-maximum-height-mobs-can-fall-from-without-dying
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Jan 14, 2013 · Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health). This means it can take 19 damage without dying.
You can do the lower ones, but they also typically require using tools with enchants, whereas the 24 block height doesn't require enchants for the kill (but it's helpful when contending with armored mobs as they won't be left low enough on health).
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- Transporting Mobs
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The purpose for the farm is to provide a large area that is a viable spawn positionfor the intended targets, and to kill the mobs quickly. Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult problem. Farms placed on the surface can provide good drop rates during the day, when it is o...
What a mob farm produces depends on location and the type of grinder used to kill the mobs. Automatic killing prevents certain drops and experience, but is safer as the player is not required to be near the mobs. The following is a table of mobs that can be effectively farmed and their usual and player-caused drops. Player-caused drops and experien...
When planning a mob farm, one should consider the size of the spawnable area. The maximum spawnable area depends on where one plans to be in relation to the farm. If you plan to be directly beneath the center of the farm, waiting for the items, then the radius in which mobs can spawn can be used to calculate the maximum size of the spawnable area: ...
After collecting the mobs from the farm, it might be beneficial to transport them to a different location before grinding them, so that you can access the items more easily while remaining at a close-to optimal position for the spawning of your farms.
The last part of a mob farm is to kill the gathered mobs and collect their items. This can be done in different ways, using the variety of damage available in Minecraft, like falling, suffocating, drowning, burning, sunlight (for undead), touching cacti, simply player-applied damage from weapons or lava. Passive systemsdo not change to kill the mob...
You should clear out the entire chunk where the mob farm is by placing torches. The game has a limit on the number of hostile mobs based on the number of loaded chunks, so it's a good idea to make...You may need a somewhat beefy computer to operate the farm, since mob AI can be taxing on the server component of the game program. Check the TPS indication if you are on singleplayer, or ask about...- 28 min
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- Spawning. We first need our mobs to spawn. The way this happens will depends on the type of mob you want to farm. Hostile mobs in the Overworld will spawn in the dark, while blazes tend to spawn mostly from spawners.
- Transportation. Once you’ve made the spawning room, it’s time to create a transportation system. Again, this will hugely depend on the type of farm you’re creating and the size of your farn.
- Canals. Most people use a system of canals to transport the mobs to a central point in the middle. This is the easiest method and doesn’t require a lot of planning, though there are a few things to keep in mind.
- Waterfalls. As mentioned, mobs will not move when you’re too far away from them, so they will not walk into the canals. This means we have to find a different solution for those cases.
Dec 19, 2015 · For an exp farm your mobs will have to fall 24 blocks to be killable on one hit. That way you get the xp and the special drops.
Fall damage is one of the simplest and quickest methods of mob grinding. This method is often done in combination with a mob farm where the mobs are forced into water streams and can easily be dropped from a lethal height. Some mobs are immune to fall damage.
Aug 2, 2011 · Since mobs have no reason to jump if there are no players around, a 23-block drop into 1 block of water should be enough to kill any mob instantly. Just make sure you're nowhere near your trap when the mobs fall, so they're not trying to jump as the descend.