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  1. The problem with Darklings as a playable race is that darklings tend to explode when they die. My party are currently trying to stop a coven of witches from resurrecting 'Dark Crow'. One of the player characters started this storyline by rolling a nat 1 on a religion check and mistakenly selling their soul to the Queen of Air & Darkness.

  2. Ever heard of Darkling before? Find out where they come from, what they can do, and most importantly: how you can utilize them in your next DnD campaign!#dnd...

  3. Is anyone working on a Playable Race for darkling from volos as a homebrew? I think they would make for a pretty neat and unique addition to the race…

  4. 5e.tools › bestiary › darkling-vgmDarkling - 5etools

    Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage. Environment: Forest, Swamp, Underdark, Urban. Source: VGM, page 134. Reprinted as Darkling in MPMM. Also found in WBtW.

  5. 5e.tools › bestiary › darkling-mpmmDarkling - 5etools

    Darklings [–] Ancient legends speak of a seelie fey who betrayed the Summer Queen. In the Summer Queens' wrath, she cursed every member of his house. The seelie fey's true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in Common), and other Fey refer to the house's descendants as dubh sith—"darklings."

  6. Darklings were a lineage of cursed fey, forever doomed to absorb light and to suffer rapid aging from exposure to it.[1] Confusingly, in the Realms, the term "darkling" was sometimes used to refer generically to creatures of the dark who were not actually darklings.[2] Darklings typically wore full-body-covering clothing when exposure to light was a risk. Darkling elders were transformed into ...

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  8. 5ecompendium.github.io › bestiary › creatureDarkling - GitHub Pages

    1/2 (100 XP) Death Flash. When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a DC 10 Constitution saving throw or be blinded until the end of the creature’s next ...

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