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  1. Dec 1, 2023 · 1. Determine the scope of your campaign. Your campaign might be a one-off where you journey through a dungeon to slay a monster in a single session, but longer campaigns could require several sessions of play time before they're finally done. If you're trying to create a one-off, aim for simple goals for the players.

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    • Start Small and Only Build What You Need for the Next Session. The players are only going to be interested in what the characters are doing now. You COULD plan every single detail of the entire campaign, but that will probably take you hours (at best) and days (more likely).
    • Rule of 3. Set 3 things in motion for the party to interact with at the beginning. Any less and the story feels forced, any more than 3 will lead to paralysis analysis.
    • Let the Players Build the World with You. New DMs painstakingly design every detail of their campaign world in advance. Veteran DMs allow the players to build the world with them.
    • Prepare Structured Situations and Encounters. 3 things are happening in the town today. The story is created at the table with the players deciding how their characters react.
    • Develop an adventure idea that's good enough to write. How do you come up with an idea worth writing? All you need is an urgent problem that only the characters can solve with their special skills.
    • Come up with killer hooks. When we're talking about an adventure, what we mean is something a Dungeon Master can run in 1-2 sessions. That pans out to about 4-5 hours of gameplay for most groups, or 6-8 encounters.
    • Outline the steps of the adventure as if you were playing it. We're about to begin planning the rest of the adventure's encounters. But before we do that, we need to know the second most important part of the adventure besides the hook: the final encounter.
    • Design a great map. A great map has a few critical elements. I've written a very detailed article about how to design a map from scratch, but the key takeaways are
  2. Feb 27, 2024 · Today, we’re covering how anyone can go about writing a long-term adventure for Dungeons & Dragons! Start With an Idea. Run a Session 0. Determine What Type of Campaign You’ll Be Writing. Flesh Out a Starting Area. See Where Your Party’s Interests Lie. Prepare to Your Comfort Level.

  3. Aug 9, 2022 · Creating the scene. I cover how to create an individual adventure in depth here. In short, you need a hook (to get your players moving), small conflicts, monsters, traps, puzzles, a map, etc. You don’t need all of these, per se, but enough to keep your players engaged for several hours.

  4. Dec 13, 2020 · Step 2 – the starting town. Create a small town and a handful of non-player characters (NPCs). Some of these NPCs need help with stuff, and they need adventurers to take care of their problems. The NPCs are some of the best roleplaying tools you have to shape your campaign and influence players/player characters.

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  6. Mar 16, 2021 · Keeping secrets. You don't need to hide anything… you're writing a letter to the Dungeon Master. Amy Vorpahl. This manual is firmly tongue-in-cheek when it comes to Vorpahl's adventure ...

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