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- The origins of Art Games can be traced back to the early days of video gaming, with titles that sought to transcend pure entertainment. Games like “Mystery House” (1980), which used basic graphics to create an immersive storytelling experience, laid the groundwork for thinking about games as a medium for artistic expression.
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The art game genre has emerged most directly from the intersection of commercial culture (specifically commercial video games) and contemporary digital art. [6]
However, it wasn’t until the late 1990s and early 2000s that Art Games began to emerge as a distinct genre. Pioneering works such as “Cloud” (2005) and “The Path” (2009) showcased how games could convey mood and metaphor, mirroring movements found in visual arts and cinema.
DEFINING THE ART GAME GENRE. My own intervention in the historical context elaborated above involves a critical investigation of the art game genre—focusing particularly on games that borrow either graphical sensibility or play strategies from the arcade classics.
May 4, 2024 · The Graveyard was a pioneering game in the art game genre, showcasing the potential of indie games to explore experimental and artistic themes. The game’s focus on atmosphere and storytelling, rather than traditional gameplay mechanics, paved the way for other art games to follow.
Outside of the world of contemporary art institutions, from within the discursive community of game players and creators, an art genre (comparable to the independent and art cinema genres within film) has emerged as developers and designers respond to new aesthetic and conceptual aspirations.
Feb 16, 2011 · Where did it come from? The first art game to be produced, as in one that was made with the distinct purpose of being a piece of art rather than a video game, is virtual reality whiz...
While it is a consequence of the gap between the classical notion of genre and the studied object, this proliferation seems to go against the communicative and classifying function of the generic approach by casting more shadows than light on video games.