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  1. Mar 13, 2018 · Molecular Psychiatry - Does playing violent video games cause aggression? A longitudinal intervention study ... The effects of displayed violence, difficulty, and performance in digital games on ...

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  2. Aug 17, 2015 · Getty Images. While many people play violent video games, few become violent. The playing of violent video games is often cited as a factor in motivating shockingly violent youth crimes such as ...

    • Does playing video games cause violence?1
    • Does playing video games cause violence?2
    • Does playing video games cause violence?3
    • Does playing video games cause violence?4
  3. Oct 1, 2010 · The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that two-thirds of them played action and adventure games that tend to contain violent content. (Other research suggests that boys are more likely to use violent video games, and play them more frequently, than girls.)

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  4. Jun 9, 2024 · In February 2018, President Trump stated in response to the school shooting in Parkland, Florida that “the level of violence (in) video games is really shaping young people’s thoughts.”. He ...

  5. Oct 2, 2018 · An analysis of one of his earlier studies, which reported a similar estimated effect size of 0.083, found playing violent video games was linked with almost double the risk that kids would be sent ...

  6. The advent of video games raised new questions about the potential impact of media violence, since the video game player is an active participant rather than merely a viewer. 97% of adolescents age 12–17 play video games—on a computer, on consoles such as the Wii, Playstation, and Xbox, or on portable devices such as Gameboys, smartphones, and tablets.

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  8. Feb 13, 2019 · Researchers at the Oxford Internet Institute, University of Oxford, have found no relationship between aggressive behaviour in teenagers and the amount of time spent playing violent video games. The study used nationally representative data from British teens and their parents alongside official E.U. and US ratings of game violence.

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