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  1. Jul 1, 2020 · After collecting and analyzing data from nearly 100 studies, the authors concluded that, “ Kahoot! has had a positive effect on learning performance, classroom dynamics, attitudes, and anxiety ” both in higher education and K-12 contexts. The reason for Kahoot!’s effectiveness, the research concluded, is Kahoot!’s focus on improving ...

  2. May 1, 2020 · The literature review investigates how Kahoot! affects the students' learning performance compared to other teaching methods and tools, if it affects the classroom dynamics, if it affects the students' motivation, engagement, concentration, and enjoyment, and how teachers perceive the use of the platform.

    • Alf Inge Wang, Rabail Tahir
    • 2020
  3. Mar 13, 2024 · Kahoot! has a strong positive impact on students’ learning outcomes, shows new research. A new meta-analysis of independent, peer-reviewed studies reveals classroom use of Kahoot!, on average, improves student performance on tests by a full letter grade. March 13, 2024: Kahoot!, the global learning and engagement platform company, today ...

  4. Mar 13, 2024 · The results were none less than impressive: using Kahoot! improved students’ learning by 0.72 standard deviations. This improvement equates to shifting a student from the 50th to the 72nd percentile or increasing performance by a full letter grade on a typical test. As the authors conclude, this report delivers, “comprehensive evidence for ...

    • Sean D'arcy
  5. Mar 10, 2021 · Initially developed in 2012, Kahoot! is a game-based student response system aiming to transform the class into a game show. However, some people have doubts about effectiveness of Kahoot! as an educational game. Therefore, based on past studies, this study explored the influence of Kahoot! on learning outcomes and collaboration including curricular interaction and extracurricular ...

    • Qi Zhang, Zhonggen Yu
    • 2021
  6. 6 days ago · Shawwa and Kamel emphasize that game-based e-learning, like Kahoot, significantly motivates students, encourages learning, and ultimately enhances academic performance. This gamification aspect not only makes learning more enjoyable but also increases student participation and retention of knowledge, as noted in Anggraini et al. ( 2021 ).

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  8. May 1, 2020 · The literature review includes 93 studies, and the main conclusion is that Kahoot! can have a positive effect on learning performance, classroom dynamics, students' and teachers' attitudes, and students’ anxiety. However, there are also studies where Kahoot! has little or no effect.

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