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- The memory and resources required to create those local variables are negligible, and are far outweighed by the instant benefit you (or anyone else reading the code later) gets from its clarity.
manual.gamemaker.io/monthly/en/Additional_Information/Best_Practices_When_Programming.htm
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Oct 19, 2017 · Do you mean freeing memory when you don't need it anymore? Do you mean creating concise data structures? Do you mean designing algorithms with good memory complexity?
- memory usage
I've noticed an odd pattern in memory usage when projects...
- memory usage
If you open your main project (the one where you’re seeing high RAM usage), does it IMMEDIATELY use 11 GB? If not, you should be able to narrow down the sequence of events — or things you need to open or edit — that lead to it.
The last few releases of GMS2 can have memory leaks when using the drawing tools and adding layers to sprites in the built in image editor. They've been trying to patch it in each of the last few updates but I still have the same problem.
Jan 24, 2024 · Well, you can create Texture Groups for your game and then flush and pre-fetch the unused graphics from texture memory at the start of the room, meaning that only those graphics you are going to actually use are held in memory.
Oct 10, 2021 · I've noticed an odd pattern in memory usage when projects first run. According to the debugger, memory usage increases slowly over the first 20-30 seconds, and then levels off at some final value. Even completely empty projects do this. Memory usage starts around 4000 kB, then increases to...
Unless you're planning on installing your game on 15 year old PCs or 8/9 year old phones, 200MB is nothing. It depends what your game does. If you are using a few simple sprites, one or two sound files and that's about it, then you shouldn't be using much RAM at all.
May 21, 2020 · #1. I've been trying to search for this answer, but mostly get answers on older versions of GM. Most of those answers say less than 2 gigs of system memory and if you need more resources then stuff like sprite_load () can be used. Is this still all true to GMS2?