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- GameMaker helps you teach classes of any age how to code with either GML Visual or GML Code. GML Visual allows students to make games using pre-built, drag-and-drop coding elements. With GML Code, students learn how to write their own code from scratch.
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teach coding with gamemaker. GameMaker helps you teach classes of any age how to code with either GML Visual or GML Code. GML Visual allows students to make games using pre-built, drag-and-drop coding elements. With GML Code, students learn how to write their own code from scratch. gml code.
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Oct 9, 2023 · Schools can now teach game design and access high-quality game development course materials and tutorials for free with GameMaker - the fastest and friendliest cross-platform game development engine.
- Frank Moody
Jul 21, 2020 · Space Bubbles is a complete educator resource for teaching students how to program in GameMaker Studio 2 using Drag and Drop. It is a practical programming scheme of work designed to introduce students to the basics of programming.
From what I've seen with game maker studio, you lean while making a game so it becomes instantly more concrete and thus easier to learn (for me). I just wanted to make sure that GML could teach me the basics of programming so if pick up a second language in the future, the learning curve will be easier. Reply.
- Getting Started
- Functions
- Variables
- Statements
- If/else
- Repeat
- Do
- For
- Break
- Exit
To familiarize yourself better with some programming fundamentals, we’ll be quickly moving through different pillars of GML’s programming language.
Very basically, functions in programming are the commands you type in to make things act. For example, you would type out a function for how an in-game door opens and closes. These functions make up the skeleton of your game and how it actually works. Functions in GML work pretty much the same as functions everywhere else. Here’s an example of a ve...
Variables are some of the most important aspects of computer programming. Variables can be nearly anything, and usually contain information that helps programmers write more flexible programming. More simply put, variables are symbols or names assigned to stand for a certain value. They are the basic units of GML. Labeling variables correctly and e...
A statement in programming and GML are syntaxic units within the GameMaker Language that establish actions to be carried out in the program.
If/Else statements in programming and GML are carried out if a certain condition is true. For example, an if statement like ‘if the player’s health is zero’ then ‘they die’. Obviously, it’s a lot more in depth than that, but I believe breaking down the nitty gritty helps us comprehend it easier. An example of an ‘if’ statement: if ( )
A repeat statement is as follows: repeat ( ) A repeat statement in programming allows for the block of programming to be, you guessed it, repeated. These conditions within the programming block will be repeated until a certain condition is met. This is especially helpful for aspects of the game that have to remain static for ...
The ‘do’ statement has the programmer assigning an object to ‘do’ something until another aspect of a command is completed. This is what the do statement looks like: do until ( ) As you can see, it says ‘do until.’ Remember this, as not inputting it correctly can cause an object in your programming to repeat forever. Make sur...
The for statement is extremely useful for repetition in programming. It is structured so that expression and statements continue to progress until they’re found to be false. The for statement can look something like this: for ( ; ; )
The break statement is used to prematurely cut off any of the related statements like for, do, with, etc. The break statement is helpful with lopped statements. Here’s what it looks like: break;
The Exit Statement is as follows: Exit; Yep, that’s it. The exit statement is perhaps the simplest of all. It ends the current script or event being processed.
This course is all about starting to learn how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal.
Feb 24, 2024 · Yes, GameMaker Studio uses a block-based coding system where code is written in blocks. A code block consists of a set of instructions, called statements, which are then interpreted by GameMaker to make things happen within your game.