Yahoo Web Search

Search results

  1. People also ask

  2. Nov 26, 2020 · China has become the world's largest E-sports market, with a unique e-sports industry development model. This paper analyzes the current situation of China's e-sports industry from the dimensions of scale, structure and employment, and classifies the activities of e-sports industry.

    • Yang Yue, Wang Rui, Samantha Chiang Siu Ling
    • 2020
  3. Feb 22, 2023 · Since around 1998, China’s E-sports industry has gone through four periods: exploration, development, growth and explosion. At early stage, the public misunderstood that E-sports players were just goofing around, but now they are known as athletes who have won honors for their country. 1. Exploration period (1998–2007)

  4. Dec 4, 2023 · The ‘2022 Asian Esports Industry Development Report’ shows that on the Chinese mainland, people’s recognition and attention to esports as a sport have significantly increased.

  5. Feb 14, 2024 · After nearly 20 years of rapid development, China now ranks first in the world in terms of eSports competition viewers, with 163 million eSports audiences (2020 Global Esports Market Report, Newzoo).

  6. Feb 21, 2023 · This book presents a series of studies on the status quo, characteristics of and trends in Chinas eSports industry, while also analyzing key problems to help the industry avoid potential risks, seize opportunities for development, and promote industrial drivers.

  7. Feb 22, 2023 · This chapter will elaborate on the current development environment of Chinas E-sports industry, the local development characteristics of China’s E-sports industry, and compare the advantages and limitations of China’s E-sports industrial development.

  8. Although the E‐sports industry is an emerging industry, it still has the characteristics of a general industry. Therefore, this article will use the SCP Paradigm to conduct an in‐depth analysis of the development of China's E‐sports industry from three aspects: market structure, market behavior and market performance. 3.

  1. People also search for