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  1. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing home computers and video game consoles. Analysts of the time expressed doubts about the long-term viability of video game consoles and software.

  2. Nov 19, 2023 · By the end of 1983, the booming video game market completely imploded: Overall industry revenues plunged a staggering 97% between 1983 and 1985, from $3.2 billion to just $100 million. Hundreds of manufacturers and developers declared bankruptcy, including Atari, which posted a $500 million loss.

  3. May 26, 2024 · The 1983 crash had a devastating impact on the North American video game industry. Between 1983 and 1985, the industry‘s revenue dropped by a staggering 97%, from $3.2 billion to just $100 million (Kline, Dyer-Witheford, & De Peuter, 2003).

    • The 1970s -1982: The Rise of Gaming Consoles...
    • 1980-1982: ...And Their Fall
    • What Developers Learned from The Crash

    The first generation of consoles, led by the 1972 Magnavox Odyssey, were crude by today's standards, containing a fixed library of games illuminated on TVs using simple light dots and decorative screen overlays; all the same, they pioneered a whole new field of home entertainment. The second generation of video games consoles grew alongside their c...

    The first factor behind the 1983 Video Game Console Crash was the sheer glut of consoles on the market. In a sort of digital tragedy of the commons, the Atari, Intellivision, Astrocadeand other consoles were all competing for the public eye, dividing customer interest. A lack of cross-console titles also kept individual video games from standing ou...

    A few companies like Atari managed to stay in business, but the Crash dealt it and competitors a severe blow. After the disappointing release of the Atari Jaguar in 1993, Atari left the console market (returning only recently with their Atari VCS entertainment system). American developers generally turned their attention to making games for the gro...

  4. Mar 27, 2023 · If it wasn't for Nintendo coming out with an innovative solution, the gaming industry as we know it wouldn't have survived. The video game crash of 1983 actually looked rather similar to the streaming wars that are taking place today. Read by Dr. One.

  5. Apr 29, 2014 · It’s been more than thirty years since what’s known as the video-game crash of 1983, and the children of that era have grown up, a lingering passion for video games notwithstanding. On...

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  7. Jun 9, 2015 · The Videogame Crash of 1983 was a massive recession of the game industry that actually lasted from 1983 to 1985. Revenues that had peaked at $3.2 billion in 1983 fell to $100 million by 1985, almost destroying the industry while it was still in its infancy.

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