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      • Encompassing a range of electronic amusements where players interact with an interface or input device to produce visual feedback, video games have emerged as a global cultural force. They compete for individuals’ leisure time with other entertainment activities like movies, books, and the arts.
      www.bcg.com/publications/2021/gaming-and-esports-sector-are-the-next-shift-in-media
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    • Esports: a global social, cultural and economic phenomenon. While North American sports leagues such as the NHL and NFL are well known — as are major traditional sporting competitions such as the Football World Cup or the Olympic Games — the same cannot be said for video game competitions.
    • A booming sector. In terms of viewership and popularity, the esports industry has started to overtake traditional sports in the past 10 years. The COVID-19 pandemic has contributed to this phenomenon.
    • Career opportunities, but little support infrastructure. Much like traditional sports, the opportunity to get involved in esports isn’t reserved exclusively for professional gamers who compete in official events.
    • Players’ health. Even with the growth and dazzling popularity the sector has gained in recent years, the picture of esports today is not entirely rosy. The daily life of professional esports athletes is not easy.
  2. May 7, 2024 · As esports gain global traction, the question arises: should video games be considered a sport? While they lack the physical exertion traditional sports demand, video games compensate with competitive rigor, strategic depth, and professional leagues that mirror athletic sports in structure and intensity.

    • Should Video Games Be Considered A Sport?
    • Competition, Wins, and Losses
    • Athletic Ability
    • Physical Activity
    • Fans and Entertainment; Stadiums, Fields, and Arenas
    • Practice, Dedication, and Training
    • College Scholarships
    • So, Is There Still A Question?

    Yes, video games should be considered a sport. Rooted in competition, involving athletic ability, requiring practice and physical activity, taking place in stadiums, and cheered on by diehard fanatics, video games and the playing of them checks all of the required boxes. Let’s start by throwing the idea against some of those definitive words conjur...

    I’d consider this one of the easiest points to prove. The basic tenet of any sport is competition. A team or individual competes against another team or individual in hopes of achieving victory. Competition is all around us…I mean, even Monopoly is competitive (to the point of turning friends into enemies and family members against each other!). So...

    What makes athletes like Deion Sanders and Bo Jackson so special? Both played professional football and baseball, and were quite good at both. My point is, there are great athletes all around us. But, a large percentage of those athletes are only good at the sport in which they’ve found professional success. Put a professional basketball player on ...

    Many who don’t consider video games to be sport probably haven’t really endured a marathon gaming session. Their video game experiences have probably consisted of couches or lounge chairs and a game here or there when they’re bored. But for professional gamers, physical activity and the resulting strain is real. There is rapid button pushing and co...

    In what is typically a scene reserved for something like a Golden State Warriors basketball game, it's common to have arenas packed to the gills, full of fans who are attending to show their support of their favorite gamers. In fact, more than 173,000 attendees gathered to watch the 2017 World Championshipheld in Katowice, Poland…which was 100,000 ...

    I’ve played video games. You’ve played video games. Because of that, it’s hard to think that the activity we were taking part in was in fact sport. I mean, we’ve probably done so in our pajamas, on the couch, etc. The key is that there are multiple levels of an activity in which one can engage; different tiers of skill and proficiency, and the leve...

    You might have smirked and chuckled the first time you heard of a university fielding a competitive eSports team. I know I did. But, that “can you believe that” attitude was quickly erased upon learning that not only are post-secondary institutions fielding teams, but they are awarding scholarships to fill those teams. It's one of the key eSports b...

    I know what you’re thinking…if video games are considered sport, then what about mastering chess strategyor playing other similar games? Simply, chess fails against two of the 5 points above—athletic ability and physical activity (it’s much more mental than anything, and the resulting “physical activity” is not a factor in the outcome of the match)...

  3. Sep 28, 2023 · Esports: An introduction. Esports gets inspiration from traditional sports in many respects, but differs in 3 important ways: Game environment. Ecosystem structure. Competition format. Game environment. Firstly, competition is built around video rather than physical games.

    • Are video games entertainment or competition?1
    • Are video games entertainment or competition?2
    • Are video games entertainment or competition?3
    • Are video games entertainment or competition?4
    • Are video games entertainment or competition?5
  4. Jan 1, 2003 · We focus on a competitive game, because competition is an important factor that contributes to enjoyment and facilitate social activities (Vorderer et al., 2003). Using the SSHQ, we analyzed...

  5. en.wikipedia.org › wiki › EsportsEsports - Wikipedia

    Esports (/ ˈ iː s p ɔːr t s / ⓘ), short for electronic sports, is a form of competition using video games. [1] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. [2]

  6. Jul 27, 2022 · Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despite lacking adequate supporting data.

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