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  1. Jul 27, 2022 · Societies may tremble when a hot new video game is released, but the hours spent playing popular video games do not appear to be damaging players’ mental health, according to the largest-ever survey of nearly 40,000 gamers and their gaming habits, which was conducted over six weeks by a team from Oxford’s Internet Institute. That does not mean, however, that the research did not throw up ...

  2. Nov 16, 2020 · 'Our findings show video games aren’t necessarily bad for your health; there are other psychological factors which have a significant effect on a persons’ well-being. In fact, play can be an activity that relates positively to people’s mental health – and regulating video games could withhold those benefits from players.

  3. Dec 22, 2020 · gaming preoccupation. withdrawal. tolerance. loss of interest in other activities. downplaying use. loss of relationship, educational, or career opportunities. gaming to escape or relieve anxiety, guilt, or other negative mood states. failure to control. continued gaming despite psychosocial problems.

    • hhp_info@health.harvard.edu
  4. Dec 8, 2021 · There is a popular perception that video games are bad for our well-being – but the latest research shows that they also have the potential to make our lives healthier. WHO/Europe started an expert discussion on how gaming can improve our mental well-being, train health professionals to use new medical tools and even help people with physical limitations to overcome their conditions. There ...

    • Video Games by The Numbers
    • Why Video Games Are Good For Mental Health
    • Why Video Games Are Bad For Mental Health
    • Video Games and Escapism
    • Video Games, Mental Health, and Moderation
    • So Are Video Games Good Or Bad For Mental Health?

    In the United States, a young person will spend 10,000 hourson average playing online games before their 21st birthday. That adds up to almost the same time the average child in the United States spends in middle and high school — 10,080. Ultimately, children literally spend years of their life online. (One year is just under 9,000 hours.) Children...

    Working together to reach a shared goal can increase players’ social resilience. Some of the most popular games are collaborative by nature: Minecraft, World of Warcraft, Final Fantasy, and other massively multiplayer online (MMO) games can foster meaningful connections between players and offer a sense of purpose. Games are also a low-stakes outle...

    There is one big caveat to the social and emotional benefits, however: All the positive side effects are only tied to moderate playing habits. Consistent or excessive gameplay (over 20 hours a week, but more on that later) may lead to internet gaming disorder. Kyle Faust, a researcher at the University of Rhode Island, likens video-game addiction t...

    To understand the roots of escapism, we first have to look at the amygdala. This almond-shaped brain region plays a lead role in decision-making, processing, and emotional responses like fear. Researchers found that pathological gamers have less dense gray matter in the amygdala in separate studies comparing them to adult males who were not patholo...

    But relying on video games in the long term can be dangerous, Kanojia explains. “Negative emotions are one of the strongest teachers for the human brain. If a child touches a hot stove once, they learn to never touch it again. Therefore, since video games suppress our negative emotions, they also make it harder to learn from our mistakes.” One stud...

    Kyle Faust would say they’re good, in certain situations. "Though digital games may be fictional in content, in the extreme, the consequences are real and warrant attention," he writes in a recent study. However, Kanojia wouldn't necessarily agree. He believes that healthy gaming can "help the internet generation succeed." It's hard to answer if a ...

  5. Jun 15, 2022 · Video games can impact your mental health in both positive and negative ways. When you pick up that controller or log into your gaming system, game selection is just a small factor in the overall ...

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  7. The World Health Organisation has classified "gaming disorder" as a mental health condition where an individual prioritises games over "other life activities" for more than 12 months with negative ...

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