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  1. Motomu Toriyama (鳥山 求, Toriyama Motomu, born February 9, 1971) is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in Bahamut Lagoon and Final Fantasy VII before serving as one of the three directors on Final Fantasy X under Yoshinori Kitase where he was in ...

  2. Jul 14, 2021 · Motomu Toriyama, co-director of Final Fantasy VII Remake, talks about his vision for Cloud's dance moves, Avalanche's role, and the romance in the game. He also reveals how he fought for his ideas and how the team updated the original for modern standards.

    • Jen Glennon
  3. Jul 7, 2021 · Motomu Toriyama, co-director of Final Fantasy VII Remake, talks about the game's first add-on, Episode Intermission, which features Yuffie Kisaragi, a ninja and materia hunter. He reveals how he created a new story for Yuffie, how she fits into the world of Midgar, and what to expect from the next main part of the remake.

  4. Aug 4, 2020 · Motomu Toriyama, co-director and scenario designer of Final Fantasy VII Remake, talks about the remake's music, characters, and details in a special interview series. Learn about Tifa's drinks, Chadley's past, Aerith's flowers, and more.

    • Unlocking The Psone
    • Love Hurts
    • The Grand Pilgrimage
    • Sequel Schizophrenia
    • Unlucky For Some
    • Critical Reaction
    • How to Survive This Long
    • Toryiama's Favourite Moment

    Toriyama's team was attempting to make something bold and ambitious in Final Fantasy VII, which was a huge gamble on the emerging PlayStation format. Toriyama revealed that the team's willingness to master the hardware drove them forward. "At the time I had only just joined the company and was just one of many members of the team," Toriyama explain...

    Arguably the most memorable and touching story arc in Final Fantasy VII is the growing relationship between Cloud and Aeris. Toriyama had a great hand in writing and directing their scenes together, and of course, the eventual death of Aeris. "The idea of having Aeris die during the story had a great impact on all the dev staff," Toriyama explained...

    Final Fantasy VII went on to be a resounding, critically-acclaimed success, and led to the development of the eight and ninth games. But after Final Fantasy IX released, Square began looking at Sony's next console, the PS2. Never a developer to back down from a fight, Square used Final Fantasy X as a way of squeezing as much power out of Sony's new...

    After Final Fantasy X lit up critic pages and retail markets worldwide, Square then decided to make the series' first sequel, the anomaly that is Final Fantasy X-2. Its camp tone and action focus made it a bitter pill for some series fans to swallow. Toriyama full acknowledges and respects how some people feel, "Final Fantasy X-2 was the first true...

    Currently, Toriyama and his team are working on Lighting Returns: Final Fantasy XIII, the final instalment of the Final Fantasy XIII trilogy. Although the series has launched throughout this generation, it was originally planned for PS2. However - as is tradition in the Final Fantasy series - Square saw new hardware as an inviting challenge, and de...

    Technical power alone doesn't make for a solid experience, and Toriyama's attempt at a more story-driven title let to a mixed reaction from long-time fans. The linear approach was an attempt to craft a stronger plot, but some found it hard to accept. Toriyama explained, "The core concept behind Final Fantasy XIII was that it would be story driven, ...

    So that's how the Final Fantasy series got to where it is today, but we ask Toriyama why he feels it has stood the test of time and remained as popular as it has these past 25 years. "I am very glad that we have managed to reach 25 years of Final Fantasy and this is without doubt down to the support of all the fans," Toriyama added, "Each Final Fan...

    We simply have to use this opportunity to ask Toriyama what his most favourite moment from across the Final Fantasy series is and why. It's certainly not an easy thing to narrow down, but he managed it. "My own personal favourite moment from the series is the opening scene of FFVII," Toryima revealed, "One reason I remember it is that during develo...

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  5. Motomu Toriyama (鳥山 求 or 鳥山 モトム, Toriyama Motomu?) is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on event scenes in Bahamut Lagoon and Final Fantasy VII.

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  7. Jul 2, 2021 · In a new Final Fantasy 7 Remake interview, Square Enix's Motomu Toriyama and Naoki Hamaguchi talk about making the Yuffie DLC, Wutai, and how Final Fantasy 7 Remake Part 2 might feature...