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  1. Jul 8, 2015 · 13. Basically any complex (surface) structure can be represented as a bunch of triangles. The triangle is the most atomic and primitive geometry. Hence it is used as base for almost anything. Nevertheless most 3D engines provide you with more complex primitives like spheres, cones, cylinders, donuts, whatnot.

  2. Aug 16, 2011 · Different approach: CSS3 triangles with transform rotate. Triangular shape is pretty easy to make using this technique. For people who prefer to see an animation explaining how this technique works here it is : Link to the ANIMATION : How to make a CSS3 triangle. And DEMO : CSS3 triangles made with transform rotate.

  3. Jul 22, 2014 · 8. There has been quite a buzz about rendering performance between indexed triangles or triangle strips. But I believe there is a case that has not been considered enough. Indexed triangles are rendered like this in OpenGl: glDrawElements(GL_TRIANGLES, ...); But for some reason a lot of people consider rendering strips only in this way:

  4. Nov 17, 2018 · Write a query identifying the type of each record in the TRIANGLES table using its three side lengths. Output one of the following statements for each record in the table: Equilateral: It's a triangle with sides of equal length. Isosceles: It's a triangle with sides of equal length. Scalene: It's a triangle with sides of differing lengths.

  5. Jul 25, 2016 · Step 2: If it is a triangle then check for its type. So first case if all sides are the same, then the triangle type is 'Equilateral', then second case if any two sides are the same then the triangle type is 'Isosceles', otherwise the triangle type is 'Scalene'. edited Jul 19, 2017 at 18:29. Don't Panic.

  6. May 6, 2010 · Barycentric point-in-triangle test: Convert a point from x,y space to u,v space where u,v are two sides of the triangle. Then test if the point is inside the triangle (0,0) (0,1) (1,0), which is easy. Same-side point-in-triangle test: This test tells you if an angle is more or less than 180 degrees.

  7. Apr 24, 2010 · As others also suggested, you can also create triangles with HTML, either with CSS borders or SVG shapes or even JavaScript canvases. CSS div{ width: 0px; height: 0px; border-top: 10px solid black; border-left: 8px solid transparent; border-right: 8px solid transparent; border-bottom: none; } SVG

  8. Nov 27, 2019 · 1. As you said, there is no such thing as a fan-only poly for the simple reason that you can mimic a triangle fan using a triangle strip by repeating the common vertex every other vertex. If vertex 1 is to be the common vertex, do (1,)2,1,3,1,4,1,5,1,6, etc. Every other triangle is degenerate. (No need to specify that first "1" because the ...

  9. The basic idea is straightforward. If two triangles intersect, then either two edges of one triangle intersect the other (left configuration in the diagram below), or one edge of each triangle intersects the other (right configuration). So perform six line segment–triangle intersection tests and see if either of these configurations is found.

  10. Sep 18, 2010 · 6. You need to subdivide your triangles so that they are all roughly the same size - regardless of whether you do the sorting yourself or employ a z-buffer. Unless, of course, the z-buffer algorithm also splits the long thin triangles up for you. In which case you shouldn't be seeing this problem. The problem is that if you've got some small ...

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