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  1. Plato offers analytics about student usage of the platform as well as engagement and concerns with the course material, highlighting student gaps in learning and empowering educators to actively address these. Track analytics on note-taking habits and engagement with teaching materials to gain valuable insights into student interactions with ...

  2. Check-out our how-to documentation for detailed guidance on using Plato in your ITFM process. You’ll find step-by-step instructions to help you every step of the way. Additionally, we provide transcriptions of all our training videos for easy reference.

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    PLATO, computer-based education system created in 1960 by Donald L. Bitzer at the University of Illinois at Urbana-Champaign (UIUC). In addition to being used successfully as a teaching tool, PLATO also spawned one of the first successful online communities. In many ways, PLATO’s development foreshadowed the Internet.

    Bitzer, a professor of electrical engineering at UIUC, was interested in matters of literacy. He was inspired to create PLATO when he read that 50 percent of students graduating from high school in the United States were functionally illiterate. In a discussion about literacy, a colleague of Bitzer’s, Chalmers Sherwin, asked whether it might be possible to use computers for education. Bitzer believed that it could be done and set to work to realize the goal of computer-based education by assembling a team of software coders ranging from professors to high-school students.

    PLATO was based on a time-sharing computer system, with users and programmers connected to a central mainframe. The first demonstration of PLATO took place on the ILLIAC I computer, which in later versions of PLATO was replaced by a Control Data Corporation (CDC) 1604 computer. The programmers, faculty, and graduate students (and some undergraduates) used programming languages, such as FORTRAN and later TUTOR, to write educational materials.

    During the 1960s PLATO was used in a single classroom, but the significance of its development was apparent. In the latter half of that decade, Bitzer and colleagues established the Computer-Based Education Research Laboratory (CERL) at UIUC, and work on PLATO continued. By the early 1970s, as the processing power of mainframe computers progressed, PLATO was able to support 1,000 simultaneous users. The connection speed for the workstations that interfaced the mainframe was 1,200 bps (bits per second). PLATO output only text, so the rate of exchange between PLATO users seemed sufficiently fast for communication and education.

    The ability to support so many users simultaneously helped facilitate the creation of an online community, which was further made possible by David R. Woolley’s authorship of PLATO Notes, a threaded discussion application that later evolved into Group Notes. Woolley was a student at UIUC at the time and had been working at CERL. He and his colleagues had become frustrated with the process of fixing bugs in PLATO and reporting those fixes. Woolley’s solution was to create a threaded message system that incorporated user IDs and date and time stamping, allowed multiple responses to each entry, and included menus and indices.

    PLATO Notes quickly came to be used for a multitude of discussions beyond the fixing of bugs. At about the same time that Woolley created Notes, Doug Brown developed a program called Talkomatic that enabled real-time chat between users. Up to five active participants could utilize a single Talkomatic channel, while any number of users could log in as observers only. Channels could be created by any user at any time. Once a channel was created, however, users could prevent others from joining or observing, thereby creating private chat channels. Soon after the creation of Talkomatic and another real-time chat application, Term-talk, PLATO’s use for online interaction and communication became predominant. Despite that multitude of communication options, PLATO did not initially have an e-mail application with which one could send private messages, but one was released in the summer of 1974.

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    The creation and evolution of PLATO was significant on two fronts. PLATO’s importance as one of the first, if not the first, networked education and communication systems cannot be overstated. Still, because PLATO spawned one of the first online communities, the social dimensions of PLATO’s use are of equal importance. PLATO—like its closest analog...

    PLATO was a system of computer-based education and online community created in 1960 by Donald Bitzer at UIUC. It used time-sharing, text output, and various applications such as PLATO Notes, Talkomatic, and Spacewar! to support learning and communication.

  3. Plato is a web-based platform that automates clinic workflows, integrates EMR, and simplifies billing and inventory. Plato helps you run a patient-centric, efficient, and innovative clinic of any size and specialty.

  4. Plato is a clinic software that automates work across every step of your clinic operations, from appointment booking to billing to inventory management. Plato also supports online care, patient engagement, and business growth with its integrated features and reports.

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  5. One Platform for all your needs. Manage and grow your practice by adding new locations and providers seamlessly. Integrate key software into Plato - link products you’ve built, or partners from Plato’s App Marketplace. Extend your practice online by offering virtual consults using PlatoConnect. Monitor your performance using Custom Analytics.

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  7. Mar 17, 2023 · PLATO was a pioneering educational computer system developed at UIUC in the 1960s and 1970s. It featured graphics, touchscreens, messaging, games, and educational software that influenced the future of computing.

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