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  1. MAME is a framework for emulating vintage software and hardware, such as arcade games, consoles, computers and calculators. Learn about MAME's history, license, features, supported platforms and latest news.

    • Latest MAME Release

      Official Source Code Packages. The latest official MAME...

    • Information

      About MAME Purpose. MAME's main purpose is to be a reference...

    • Downloads

      The latest official MAME release is version 0.270. The table...

    • Documentation

      MAME Documentation ¶ Note. This documentation is a work in...

    • Community

      Who is online. In total there are 45 users online :: 1...

    • History

      MAME code reorganized, separating game drivers from...

    • Legal

      MAME Legal Information Disclaimer. The source code to MAME®...

    • Contact

      Contacting the MAME Team. What do you wish to contact us...

  2. The latest official MAME release is version 0.270. The table below provides links to the source code. We recommend cloning source code from our official git repository on GitHub .

  3. pfeMAME is a front end for the Multiple Arcade Game Emulator (MAME) written in Python. It is cross platform (tested on Linux (Ubuntu), Windows, and MacOS). It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, ...

  4. en.wikipedia.org › wiki › MAMEMAME - Wikipedia

    MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. [1]

    • Overview
    • What is MAME?
    • How to compile?
    • Where can I find out more?
    • Coding standard
    • License

    Continuous integration build status:

    Static analysis status for entire build (except for third-party parts of project):

    MAME is a multi-purpose emulation framework.

    MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

    If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

    for a full build,

    for a build including a small subset of supported systems.

    See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

    For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

    For Windows users, we provide a ready-made build environment based on MinGW-w64.

    •Official MAME Development Team Site (includes binary downloads, wiki, forums, and more)

    •Official MESS Wiki

    MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

    Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

    All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

    See more specific C++ Coding Guidelines on our documentation web site.

    The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

    Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

  5. MAME is a free and open source project that emulates the inner workings of various arcade machines and software. It is not intended to infringe on any copyrights or patents, and requires users to provide their own media images.

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  7. MAME is a free software that can run thousands of classic arcade games and some game consoles. Learn how to get MAME ROMs, configure inputs, and use frontends and ports.

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