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  1. Halo 4 is the seventh installment in the Halo franchise. Set four and a half years after the events of Halo 3, Halo 4 continues the story of John-117 and Cortana, left abandoned on the remains of the UNSC Forward Unto Dawn.

  2. The Halo 4 Official Game Guide is the official strategy game guide of Halo 4. It was released alongside the game on November 6, 2012 throughout the United States by Prima Publishing. It is readily available in two forms: the standard edition and the...

  3. Welcome to Halopedia, the Halo wiki and definitive source for Halo information that anyone can edit. This encyclopedia is edited and maintained by a dedicated group of Halo fans! We are currently working on 16,149 articles created since November 4, 2004, and you can help us!

    • Basics
    • Story
    • Enemies
    • War Games
    • Weapons
    • Vehicles
    • Armor
    • External Links

    Game Modes

    1. Campaign: Four years after the end of the Covenant War, Cortana has awoken the legendary Master Chief within the battered and stranded remains of the UNSC Forward Unto Dawn. In front of them looms Requiem, a Forerunner world unlike any other, home to a power far greater than anything humanity has ever faced before. The Chief must now fight his way through enemies, both new and familiar, to uncover secrets one hundred thousand years old. 2. War Games: This unparalleled, revolutionary battle...

    Career

    1. Challenges: Halo 4 players can take part in Challenges, specifically crafted objectives within the game, to gain bonus experience points (XP) which can be used to advance their Spartan Rank. Challenges can occur on both a daily and a weekly cadence, spanning Campaign, Spartan Ops, and War Games modes. Additional Challenges will be offered through Waypoint outside of this scheduled cadence. Challenges will vary from time to time, but current progress can be observed under Career > Challenge...

    Customize

    1. Loadouts: Protocol mandates that Spartans are fully equipped prior to engaging in live combat. When building a Loadout, Spartans are required to carry one Primary Weapon, such as a rifle, one Secondary Weapon, such as a pistol, and a grenade. Spartans can also choose among a selection of Armor Abilities, Tactical Packages, and Support Upgrades to customize their functionality and augment their overall performance in the field. 2. Armor Customization: As personnel within the UNSC's Spartan...

    Characters

    1. Master Chief 2. Cortana 3. Captain Del Rio 4. Commander Lasky 5. Commander Palmer

    Locations

    1. UNSC Forward Unto Dawn: CLASS: Charon (Light Frigate) REGISTRY: FFG-201 SUBLIGHT CONFIGURATION: Naoto Technologies: V4/L-DFR TRANSLIGHT CONFIGURATION: Series IV CODEN/SFTE - Main PRIMARY ARMAMENT: Mark II, Light Coil - 83B6R3/MAC SECONDARY ARMAMENT: M58 Archer Missle Delivery System (50 pods) TERTIARY ARMAMENT: M870 Rampart 50mm Point Defence Guns (4 guns) QUATERNARY ARMAMENT: M4093 Hyperion Nuclear Delivery System (3 silos) Classical light frigate design, the UNSC Forward Unto Dawn is the...

    Primer

    1. Halo Thus far 2. UNSC 3. Spartan-IV 4. Covenant

    Covenant

    1. Storm Grunt 2. Imperial Grunt 3. Grunt Ranger 4. Elite Zealot 1. Grunt Heavy SPECIES: Unggoy HOMEWORLD: Balaho AVERAGE HEIGHT: 4 ft 6.5in-5 ft 7in (138.4 cm-167 cm) AVERAGE WEIGHT: 248.3 lbs-260.1 lbs (112.6 kg-118 kg) Augmenting many individual Unggoy detachments is the battle-hardened Grunt Heavy class. Typically found with full-face protective rebreathers, enhanced optical sensors, and ultra-dense battle harnesses, this class is composed of experienced and formidable Unggoy warriors who...

    Promethean

    1. Crawler 2. Crawler Snipe 3. Alpha Crawler 4. Promethean Watcher 5. Knight Lancer 6. Knight Commander 7. Knight Battlewagon

    Gametypes

    1. Extraction 1. Slayer: The standard Slayer experience of past Halo titles now returns with a variety of new features that span across the entire War Games experience. These features include a new scoring system which separates individual and team performance, a substantial medal set, improvements to the multiplayer HUD, the SITREC (Situational Record) Replay and a dynamic ordnance drop system. The newly introduced Infinity Slayer variant now allows Spartans to earn points during the course...

    Maps

    1. Outcast: Set in a desert cliff environment, Outcast is a fortified network of rebel facilities hidden in one of Talitsa's remote and hard scrabble territories. This is why you can expect the medium-sized labyrinthine map to be a treasure-chest of explosive, four wheel (and flying)-fueled battle. 2. Perdition: New Carthage has always been a shining example of a healthy, growing colony -but hidden below the sky-high city of Pilvrosis this dangerous secret: one of the reactors is failing, the...

    Covenant Weapons

    1. Plasma Pistol DESIGNATION: T-25 Directed Energy Pistol MANUFACTURER: Iruiru Armory AMMUNITION TYPE: Superheated Plasma AMMUNITION SIZE: N/A The T-25 Plasma Pistol is the standard sidearm for most Covenant infantry. Typically used as a semi-automatic, directed energy pistol, this weapon’s scaled burst functionality allows it to fire an overcharged collection of plasma, temporarily incapacitating the power systems on both armor and vehicles. 1. Needler DESIGNATION: T-33 Guided Munitions Laun...

    UNSC Weapons

    1. Assault Rifle DESIGNATION: MA5D INDIVIDUAL COMBAT WEAPON SYSTEM MANUFACTURER: MISRIAH ARMORY AMMUNITION TYPE: M118 FMJ-AP AMMUNITION SIZE: 7.62 X 51MM THE MA5D ICWS IS AN EXCEPTIONALLY RESILIENT GAS-OPERATED, MAGAZINE-FED, AUTOMATIC RIFLE DESIGNED TO EXECUTE CLOSE-QUARTERS COMBAT WITH LETHAL EFFICIENCY, REGARDLESS OF HOSTILE COUNTER-OP ENVIRONMENTAL CONDITIONS OR DURATION OF USE IN THE FIELD. 1. Battle Rifle DESIGNATION: BR85 HEAVY-BARREL SERVICE RIFLE MANUFACTURER: MISRIAH ARMORY AMMUNITI...

    Forerunner Weapons

    1. Boltshot DESIGNATION: Z-110 DIRECTED ENERGY PISTOL/EXOTIC MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN AMMUNITION TYPE: IONIZED PARTICLES AMMUNITION SIZE: N/A THE Z-110 BOLTSHOT IS A CLOSE-RANGE PARTICLE DILATOR DESIGNED FOR PRECISION-BASED INFANTRY COMBAT AGAINST ORGANIC MATERIAL. THE FORERUNNERS BEGAN USING WEAPONS LIKE THESE TOWARD THE END OF THE FIRST CENTURY OF THEIR PRODIGIOUS CONFLICT WITH THE FLOOD, AND CONTINUED TO DO SO TILL ITS CONCLUSION TWO HUNDRED YEARS LATER. 1. Suppressor DESIGN...

    UNSC Vehicles

    1. Warthog 2. M274R Mongoose 3. Mantis 4. F-41 Broadsword 5. M510 Mammoth 1. Scorpion DESIGNATION: M808 Main Battle Tank MANUFACTURER: Acheron Security CREW CAPACITY: 1 operator + 1 gunner + 4 passengers PRIMARY ARMAMENT: Primary Cannon [M512 SBHVC] SECONDARY ARMAMENT: Machine Gun [M247 MMG] The M808 Scorpion is easily the UNSC's most prominent main battle tank, offering impressive firepower and effective anti-infantry suppression as well as substantial resiliency and maneuverability in the f...

    Covenant Vehicles

    1. Lich 1. Karo'etba-pattern Ghost DESIGNATION: T-32 RAPID ATTACK VEHICLE MANUFACTURER: LODAM ARMORY CREW CAPACITY: 1 OPERATOR ARMAMENT: PLASMA CANNON [T-32 DEW/L] (2) THE T-32 GHOST IS THE COVENANT'S DOMINANT, SINGLE-MANNED SCOUTING VEHICLE USED FOR EVERYTHING FROM DEEP RECONNAISSANCE AND REMOTE PATROL TO ASSAULT RUNS AND CONVOY ESCORT. A TESTAMENT TO ITS FIELD EFFECTIVENESS, THE T-32 HAS REMAINED LARGELY UNCHANGED FOR CENTURIES, UTILIZING A SINGLE-MOUNT REAR-POSITIONED SEAT, TWIN-LINKED PLA...

    Armor Types

    1. Air Assault 2. Aviator 3. CIO 4. Commando 5. Defender 6. EOD 7. Enforcer 8. EVA 9. GUNGNIR 10. HAZOP 11. Infiltrator 12. Mark VI 13. Oceanic 14. Orbital 15. Protector 16. Raider 17. Ranger 18. Recon 19. Recruit 20. Scout 21. Soldier 22. Vanguard 23. Venator 24. War Master 25. Warrior 26. Wetwork 27. Operator 28. Pioneer 29. Pathfinder 30. Engineer 31. Stalker 32. Rogue 33. Tracker 34. Deadeye 35. Locus 36. Scanner 37. Strider 38. FOTUS

    Armor Abilities

    1. Active Camouflage DESIGNATION: T-3 Refraction Dissonance Modifier/Camouflage MANUFACTURER: Merchants of Qikost The T-3 Active Camouflage system, acquired during the early years of the Covenant War, is a refraction dissonance modifier that effectively bends light around the surface of a structure, masking its presence through advanced pattern realignment. Although pervasive among specific Sangheili units, it has seen extensive use among Spartans of all classes. 1. Hardlight shield DESIGNATI...

    Support upgrades

    1. Dexterity upgrade 1. Ammo upgrade: THE AMMO UPGRADE OVERRIDES DEFAULT MJOLNIR SAFETY AND CAPACITY PROTOCOLS ALLOWING SPARTANS TO EXCEED SUGGESTED AMMUNITION LOADS IN THE FIELD. THIS UPGRADE IS HIGHLY RECOMMENDED FOR CLOSE-QUARTERS ENGAGEMENT ROLES AND ANY ENCOUNTERS THAT REQUIRE EXCESSIVE AMMUNITION EXPENDITURES. 1. Awareness upgrade: FACILITATING RELATIVELY MINOR ADJUSTMENTS IN AN ARMOR SYSTEM’S HUD-DISTRIBUTED DISPLAY MECHANICS, THE AWARENESS UPGRADE INTEGRATES THE DEFAULT MOTION SENSOR...

  4. The terminals in Halo 4 are Forerunner terminals accessible to the player over the course of the game's campaign. Like the terminals in Halo: Combat Evolved Anniversary, the Halo 4 terminals feature animated and voiced cinematics similar to motion comics.

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  5. The Halo 4 Limited Edition is a limited edition of Halo 4 which costs $99.99 USD in the United States at time of release. It contains additional content not found in the standard edition. Unlike Halo 3 and Halo: Reach, the Halo 4 Limited Edition is the ultimate and only special edition.

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  7. en.wikipedia.org › wiki › Halo_4Halo 4 - Wikipedia

    Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console.

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