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Unlike as seen with traditional sports, addiction to gaming appears to be a steadily emerging issue that mental health practitioners will, in the not-so-distant future, have to lay ground rules for if esports are to be incorporated in everyday affairs.
- Answer
- Effects of Playing Esports
- Benefiting Theory and Human Expertise
- Interdisciplinary Research
- Informing Evidence-Based Interventions
- Teaching
- Not Chasing Research Funding
Recently, Yin et al. (2020) highlighted a lack of knowledge on esports and health, such as short- and long-term health issues related to playing esports. While good mental and general health in esports players has been reported (Rudolf et al., 2020; Trotter, Coulter, Davis, Poulus, & Polman, 2020), Kocadağ (2020) showed significantly lower levels o...
Esports studies allow SEP to test existing theories and models and adapt these to new populations and/or situations of competitive and cooperative activities. On the other hand, this application of theories can add and extend existing knowledge in esports (e.g., Murphy, 2009). Campbell et al. (2018) highlighted perceptual, cognitive, and motor expe...
Incorporating knowledge across sub-disciplines (e.g., psychology and sports sciences) is more integrative, generates new knowledge in a more holistic way, and enables researchers to understand specific problems such as (sport) performance (e.g., Morillo, Bordons, & Gómez, 2003; Piggott, Müller, Chivers, Papaluca, & Hoyne, 2019). Whereas the majorit...
Given that professional esports players need to perform on a high level (see Pedraza-Ramirez et al., 2020) and develop specific skills and abilities (e.g., Himmelstein, Liu, & Shapiro, 2017), players would benefit from evidence-based interventions (e.g., Cottrell, McMillen, & Harris, 2019). An increasing number of sport psychologist consultants are...
From a research point of view, esports case study material could be used to teach topics such as cognition, communication, and group dynamics and, thus, enhance university teaching in SEP. These new learning opportunities might have appeal for the current and next generation of college students (Funk et al., 2018). Within sport and physical educati...
In general, research is a process of discovering and advancing human knowledge, and financial support should be neither an argument for or against research in esports. However, there are arguments that research of esports drains financial resources that could be allocated to research on traditional sports and exercise (e.g., Borggrefe, 2019). As ar...
- Oliver Leis, Charlotte Raue, Dennis Dreiskämper, Franziska Lautenbach, Franziska Lautenbach
- 2021
May 11, 2017 · This review paper is a theoretical framework that explains why eSports is a sport and why the NCAA should recognize the sport. The topic of eSports has limited academic research, and limited data is available on the subject.
Gamer's health guide. Esports Hazard Awareness and Management. The potential hazards encountered by esports athletes are similar to the risks encountered with many athletic, recreational, and workplace settings, inclusive of musculoskeletal, ergonomic, biological, and psychosocial risks (7).
Jan 28, 2024 · Let’s dive into the reasons why gaming should and shouldn’t be a sport. We also shed light on how video games compare to traditional sports for a well-rounded overview that looks at both sides of the argument.
With the growth of esports, the necessity of incorporating esports medicine into the practice of sports medicine physicians has become paramount. Esports can be played on a monitor or screen and played using physical activity in what has become known as active video gaming.
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May 1, 2022 · This review outlines a three-point framework for sports medicine providers, trainers, and coaches to provide a holistic approach for the care of the esports athlete.