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  1. Nov 25, 2021 · The survey reached 42,502 children and young people aged 8 to 18 between January and mid-March 2021, during the third national lockdown in response to the COVID-19 pandemic. The report builds on our earlier research exploring young people’s literacy-related interactions within and around video games. Our first survey in this area, in 2019 ...

  2. Aug 12, 2020 · The study also found that playing video games can help young people relate to others better, with 65% saying that gaming helped them imagine being someone else. 76% of those who took part in the ...

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    • Video games can help students stay in STEM. In 2020, the President’s Council of Advisors on Science and Technology found that the nation needs to create the STEM workforce of the future.
    • They provide experiential learning. Teaching students 21st-century skills, such as creative problem solving, is important for the future workforce, according to the Organization for Economic Co-operation and Development.
    • Players learn from failure. Games are a natural way to allow students to fail in a safe way, learn from failures and try again until they succeed. Some games, like Burnout Paradise make failure fun.
    • Students stay engaged in content. The average time a student spends learning in a classroom is only 60% of the allocated class time. Extending the school day to give students more time for learning has been shown to be only marginally effective.
  3. Nov 16, 2020 · With the UK in a second national lockdown due to the COVID-19 pandemic and Christmas on the horizon, many will stay indoors to play and socially connect through video games. New research from Oxford University has delivered a surprising finding; time spent playing games is positively associated with well-being.

  4. Jul 27, 2021 · The key takeaway is that gaming is a closely integrated, regular part of kids’ lives. Just over 70% of gamers aged 8-15 say they play video games most days or every day. That holds true regardless of age or gender, with 64% of girls saying that gaming is a regular part of their routine. When it comes to tech, games consoles and smartphones ...

  5. Feb 21, 2023 · A 2023 study of fifth graders published in the Journal of Media Psychology found “no meaningful links between video game playing, even for hours, and the children’s cognitive ability.”. This was held true regardless of how long the children played or what video games they were playing. Seventy percent of those studied were from lower ...

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  7. May 15, 2024 · The cover of "How to Raise a Healthy Gamer" beside author Alok Kanojia. (Courtesy) May 15, 2024. A new Pew Research Center study found 85% of teenagers ages 13 to 17 say they play video games. But while they can help kids make friends and cultivate creativity, games — particularly online games like “Fortnite” and “Roblox” — can ...

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