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Sep 1, 2017 · In 1983, the North American video game industry experienced a major “crash” due to a number of factors, including an oversaturated game console market, competition from computer gaming,...
Apr 29, 2014 · A year later, as its C.E.O. stood accused of insider trading, demand for video games had fallen so much that the company dumped fourteen trucks’ worth of merchandise in a New Mexico landfill...
- Ted Trautman
The graphic violence in the game shocked families around the world and, despite the game's popularity, it reached the United States Senate, which dragged the developers, Midway, to a hearing in...
Dec 26, 2019 · Alienware. The $120 billion video game industry has seen its fair share of failures in the last decade. Looking at the decade's biggest disappointments for the video game business brings back a...
- Henry Blodget
Nov 23, 2020 · Research from Pelham Smithers shows that while the tidal wave of gaming has only continued to swell, the driving factors have shifted over the course of gaming history. 1970–1983: The Pre-Crash Era. At first, there was Atari.
- Omri Wallach
The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role.
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Jul 10, 2023 · July 10, 2023. Today, the Video Game History Foundation and the Software Preservation Network published a major new study which shows that 87 percent of classic games released in the United States are out of print. The results are striking, and it proves that we need to rethink the commercial marketplace’s role in game preservation.