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Sep 1, 2017 · In 1983, the North American video game industry experienced a major “crash” due to a number of factors, including an oversaturated game console market, competition from computer gaming,...
Apr 29, 2014 · But video games are no more a fad than the Internet is; the crash lasted as long as it did only because none of Atari’s competitors in the U.S. console market—including Coleco, Mattel, and a...
- Ted Trautman
Nov 23, 2020 · This infographic visualizes 50 years of gaming history, from the first wave of arcades and home consoles to a tsunami of mobile gaming.
- Omri Wallach
The graphic violence in the game shocked families around the world and, despite the game's popularity, it reached the United States Senate, which dragged the developers, Midway, to a hearing in...
Dec 26, 2019 · Alienware. The $120 billion video game industry has seen its fair share of failures in the last decade. Looking at the decade's biggest disappointments for the video game business brings back a...
- Henry Blodget
Jul 10, 2023 · July 10, 2023. Today, the Video Game History Foundation and the Software Preservation Network published a major new study which shows that 87 percent of classic games released in the United States are out of print. The results are striking, and it proves that we need to rethink the commercial marketplace’s role in game preservation.
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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.