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  1. Sep 1, 2017 · In 1983, the North American video game industry experienced a major “crash” due to a number of factors, including an oversaturated game console market, competition from computer gaming,...

  2. Apr 29, 2014 · But video games are no more a fad than the Internet is; the crash lasted as long as it did only because none of Ataris competitors in the U.S. console marketincluding Coleco, Mattel,...

    • Ted Trautman
  3. The first arcade video game had been made. But how did we get from the bleeps and bloops of the arcade to an industry that's worth more than music and film combined? Let's chart its history.

  4. Dec 26, 2019 · Looking at the decade's biggest disappointments for the video game business brings back a list of unimpressive consoles, expensive peripherals, and forgotten trends, but looking back at these...

    • Henry Blodget
  5. Nov 23, 2020 · Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. We’re already far past the point of gaming being the biggest earning media sector, with an estimated $165 billion revenue generated in 2020.

    • Omri Wallach
  6. Jul 10, 2023 · This study shows that almost all video games from the format’s earliest days are unavailable, that the vast majority of video games are out-of-commerce less than a decade after they are published, and that entire ecosystems can disappear overnight.

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  8. Oct 18, 2020 · Despite the infamous video game crash of 1983 –known as “Atari shock” in Japan, and an event that shook the industry to its core–Nintendo innovated to pull away from the negative...

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