Yahoo Web Search

Search results

  1. Basically, he cares so much because he created him. He does have feelings but depending on what ending you reach will vary on said feelings. Countdown and apartment endings are feelings of scorn and hate, Zending is love and depression, etc.

    • The Mod
    • Metagame
    • Choice
    • Narrative
    • Design & Extrapolations
    • Developer Commentary

    Though the vast majority of works featured in this compilation are about the 2013 standalone “HD remake” of The Stanley Parable, it is vital to notethe game’s initial release as a Source engine mod in 2011. Although the 2013 release would rework and expand the scale of TSP, the mod first established those same frameworks and narrative conceits the ...

    When October 2013 rolled around and The Stanley Parable properly debuted on Valve’s Steam storefront, the game was met with a flurry of positive reviewsfrom sites large and small. TSP’s metatextual bent resonated strongly with many critics, although it also posed certain critical challenges. Matthewmatosis cites the game’s self-awareness as a barri...

    If there’s one aspect of The Stanley Parablethat shows up most consistently across writing on the game, it’s how the narrative is steered by and against player choice. For Tap Repeatedly, Amanda Lange writes that The Stanley Parable is part of “a continuum between making the choices meaningful, and making them legible and accessible,” settling on t...

    Davison wasn’t the only critic to hone in on the iconic narrator voiced by Kevan Brighting; for Unwinnable, Riley MacLeod wrote about trusting unreliable narrators. Aaron Trammell did a deep dive into the implementation of the narrators in TSP and Bastionand sees them behaving as a kind of surveillance. Luke Dougherty’s analysis of the game(video l...

    Some critics drew from philosophical traditions to analyze The Stanley Parable, such as Sam Tjahjono who performed Structuralist and Post-Structuralist reads of the game. In a post for Nightmare Mode, Line Hollis investigated both TSP (the mod) and Dear Esther through lenses of determinism and non-determinism. “TSP is about how story structures moc...

    Seeing as how TSP could be viewed as a work of criticism itself, it seems only fitting to close by hearing a bit more about the game from the development duo. In their 2014 talk at the Game Developers Conference, Davey Wreden and William Pugh discuss how they created choices in TSP without offering players a challenge to contextualize the options(v...

    • Dan Solberg
  2. Aug 10, 2019 · When Stanley turns off the machine, he is praised by The Narrator for not messing with the plot and obtains the freedom ending. This is an eerie ending that echoes the final scene of Portal where Ciel reaches the outside world.

  3. Jul 4, 2024 · Cups in the Bible are imbued with a rich tapestry of meanings, serving as powerful symbols that convey diverse spiritual truths and profound theological insights. These vessels often transcend their ordinary function to become metaphors for divine blessings, judgment, and covenantal relationships.

  4. The Narrator is the voice heard constantly in The Stanley Parable, who serves a general purpose of guiding Stanley. Depending on Stanley's actions, The Narrator can serve as the main antagonist, the deuteragonist, a neutral/misunderstood character, or even Stanley's friend.

  5. Dec 10, 2013 · The narrator, brilliantly voiced by British actor Kevan Brighting, tells you what Stanley (or you) did in this part of the story. "Stanley went left," for instance.

  6. People also ask

  7. Why are we so willing to do as the Narrator tells us? Stanley is a silent protagonist; his thoughts, actions and back-story are relayed only through narration. This is a common trope in video games, the idea being that this allows the player to embody the protagonist and increase immersion.

  1. People also search for