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  1. Jun 19, 2015 · Shigeru Miyamoto is the creator of many of Nintendo's iconic video game franchises, including Mario Bros., Donkey Kong and The Legend of Zelda. NPR's Laura Sydell interviewed the 62-year-old...

    • Gaming

      Nintendo's Game Boy revolutionized portable gaming. As part...

  2. He helped create art for the arcade game Sheriff, [4] and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong. Miyamoto's games Super Mario Bros. (1985) and The Legend of Zelda (1986) helped the Nintendo Entertainment System dominate the console game market.

    • He Doesn’T Make Games with A Particular Age Group in Mind
    • He Tries Not to Let His Reputation Intimidate His Design Teams
    • He Thinks Novels May Be More Creatively Powerful Than Video Games
    • He Views Profit-Obsession as A Creative Roadblock
    • He Feels Strongly About Staying in The Hardware Side of The Business
    • And His Favorite Nintendo Platform to Date Is…

    “Ideally we should be making things that can be enjoyed by the widest possible range of people,” he says. “I like to watch theatrical performances and go to theme parks—things which are appealing to a wide range of people—and observe as a game creator. Of course, there are the dramas and movies that I am personally fond of, and I always appreciate ...

    “What I am trying to do is not to create an atmosphere where they feel like, ‘I will do better than Miyamoto does’ or ‘I will make a game just to please Miyamoto,'” he says. “Based on my own experiences, I try to encourage directors to have courage and work toward the goal they set, and pose questions to them about whether the game is actually deli...

    “I have said in the pastthat because movies and novels are passive mediums, creators in these mediums can control how their stories are unveiled to their audiences, even irrespective of the audience’s expectation of what should happen next,” he explains. “All I intended to say was that in comparison it is more difficult for us to create entertainme...

    “I have explained—in regard to entertainment in general—that if development of products that thrive on creative uniqueness is dictated by those who prioritize sales and profits, the possibilities for the future of entertainment will be limited,” says Miyamoto. “So, what should we do in order to avoid it? I agree that as your question implies, the a...

    Miyamoto: “We will continue to use new technology to create new ways to play, but rather than simply making more games for a predefined platform, our job is to continue to create new platforms that enable us to create fun new ways to play.”

    “I’ve always designed games with the perspective that it’s the designer’s job to leverage the unique characteristics of the hardware while simultaneously compensating for its weaknesses,” says Miyamoto. “Working on Nintendo DS and Wii was particularly fun, because of how they presented us with a challenge of inventing new styles of play.” Read next...

    • Matt Peckham
  3. Feb 13, 2017 · N intendo Creative Fellow and game design luminary Shigeru Miyamoto is renowned for his work on foundational franchises like Donkey Kong, Super Mario Bros. and The Legend of Zelda. But there...

    • Matt Peckham
  4. Jan 15, 2017 · After being in the video game industry for nearly 40 years, Shigeru Miyamoto knows a thing or two about how to design a game. The creator of such iconic franchises such as Super Mario, The...

    • Contributor
  5. May 4, 2021 · In today’s episode of Game Designer Spotlight, we will be looking at the legendary designer behind some of Nintendos biggest franchises – Shigeru Miyamoto. We will look at his history, the design philosophy he used to design games like Super Mario Bros, The Legend of Zelda, Donkey Kong, Pikmin, and many more.

  6. Dec 21, 2020 · Nintendo's Shigeru Miyamoto, who is best-known for his work in creating beloved series like Mario, The Legend of Zelda, and Donkey Kong, has opened up about his career, how people view him...

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