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Crusader Kings II in 2012 was one of the first games developed and published by Paradox with more attention focused on development timelines and testing to avoid past mistakes, and Paradox has since followed a similar model on its future titles.
3 days ago · Internationally, games are developed by Triumph Studios in Delft, Playrion Game Studio in Paris, Iceflake Studios in Tampere, and Paradox Tinto in Barcelona. Paradox also collaborates with multiple external studios.
Aug 7, 2013 · The Swedish developer is known primarily for its unique brand of deep historical simulation games that take a long time to master but allow players experiences that can’t be found elsewhere. But...
Sep 25, 2013 · It's Jorjani who holds the unexpected title of Vice President of Business Development and Manager of the Unicorn Division, and it's his job to seek out games that fit Paradox Interactive's rather...
- Paul Dean
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I'm Plankie, one of the game programmers on hoi4, and one of my favourite parts of developing a game is to work on the game AI. So when I was asked, almost a year ago, whether I wanted to take charge of a small AI feature, I was delighted!
Oct 10, 2024 · With its coffers full, Paradox was able to splash out on more acquisitions, like BattleTech developer Harebrained Schemes and Age of Wonders developer Triumph Studios.
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Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a Barcelona-based division of Paradox Interactive.