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Bob Jamison
- Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979.
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The game? None other than 'Lemonade Stand', a basic economics simulation which came to life in 1973, created by Bob Jamison from the Minnesota Educational Computing Consortium. The version we're focusing on, however, was ported to the Apple II platform in February 1979 by Charlie Kellner.
Oct 11, 2013 · Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems.
Your goal is to make as much money as you can in 7, 14, or 30 days by selling lemonade at your Lemonade Stand. Buy cups, lemons, sugar, and ice cubes, then set your recipe based on the weather and conditions. Start with the basic recipe, but try to vary the recipe and see if you can do better.
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Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979.
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- How to Play Lemonade Stand
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Setup
1. Place the gameboard in the center of the table so one corner points towards each player. 2. Each player takes the customer pawn corresponding to the corner that is pointing to them. The pawns are placed on their corresponding lemonade stand spaces. 3. Shuffle the cards and deal all of them out to the players. Players will stack their cards face down on their lemonade pitcher. 4. All of the players will spin the spinner. The player who spins the highest number will start the game. Play will...
Playing the Game
A player begins their turn by spinning the spinner. They will move their playing piece the number of spaces corresponding to the number they spun. They will then take an action based on the space their playing piece landed on. If a player lands on a customer space they will have the opportunity to place their top lemonade card on the space. If the space doesn’t have a card on it yet, the player will place their top lemonade card on the space face up. If the space already has a card on it, the...
End of Game
When a player gets rid of their last card they will win the game.
Before playing Lemonade Stand I can’t say that I had high expectations for it. The only reason that I even took the time to play it is that I sometimes like trying out more vintage board games as they sometimes have a sort of charm to them. I didn’t give Lemonade Stand much of a chance because I thought it was going to be a really basic children’s ...
I can’t say that I had high expectations going into Lemonade Stand and unfortunately the game lived up to those expectations. Lemonade Stand was a game made for young children and it shows. The game is quite simple to play as you could probably teach the game to new players within a couple minutes as it only requires players to be able to count to ...
Lemonade Stand is a business simulation game created for "time-shared mainframe computers" in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium (MECC). In 1979 the game was ported to the Apple II by Charlie Kellner.
Bob Jamison wrote Lemonade Stand in 1973 as a business simulation game where the player goes through 12 rounds of running a lemonade stand, making choices about their stock, prices, and advertising based on their money.
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