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Bob Jamison
- Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979.
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Oct 11, 2013 · Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems.
Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979.
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The game? None other than 'Lemonade Stand', a basic economics simulation which came to life in 1973, created by Bob Jamison from the Minnesota Educational Computing Consortium. The version we're focusing on, however, was ported to the Apple II platform in February 1979 by Charlie Kellner.
Bob Jamison wrote Lemonade Stand in 1973 as a business simulation game where the player goes through 12 rounds of running a lemonade stand, making choices about their stock, prices, and advertising based on their money.
In 1979 the game was ported to the Apple II by Charlie Kellner. Apple included the game with their computers throughout the 1980s. Kellner's source code was released and the game has since been ported to modern computers as a free, open-source game.
Lemonade Stand is a classic SWF flash game that simulates running your own lemonade stand business. The game challenges players to manage their inventory, set prices, and make decisions about advertising in order to attract customers and maximize profits.
Make as much money as you can selling lemonade. Buy cups, lemons, sugar and ice, and mix your own recipe to satisfy your customers! Your goal is to make as much money as you can in 7, 14, or 30 days by selling lemonade at your Lemonade Stand.