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  1. Mar 21, 2024 · The groundbreaking tools that make it easier for computers to produce realistic images, introduced as RenderMan by Pixar in 1988, came after years of development by computer scientists Robert L. Cook, Loren Carpenter, Tom Porter, and Patrick M. Hanrahan.

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    • The Institute
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  2. RenderMan® software revolutionized photorealistic rendering, significantly advancing the creation of 3D computer animation and visual effects. Starting in 1981, key inventions during its development at Lucasfilm and Pixar included shading languages, stochastic antialiasing, and simulation of motion blur, depth of field, and penumbras.

  3. Jun 23, 2024 · In 1986, Catmull co-founded Pixar Animation Studios with Alvy Ray Smith and Steve Jobs. At Pixar, REYES evolved into RenderMan, reflecting a new phase in the software’s development and a new...

  4. When Pixar started development, Steve Jobs described the original goal for RenderMan in 1991: "Our goal is to make Renderman and Iceman the system software of the 90s," Mr. Jobs said, likening these programs to PostScript, the software developed by Adobe Systems Inc. for high-quality typography. —

  5. RenderMan came to be; it tells not only the story of the people, but also the story of the algorithmic inno-vations, the disciplined application of good engineer-ing and design principles, RenderMan’s successful use in feature films, and its longer term influence on high performance computing. In 1981, while working as part of the Computer ...

  6. RenderMan has been Pixar's core rendering technology for over 30 years, and has been developed to meet the ever-increasing challenges of 3D animation and visual effects.

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  8. Jan 23, 2019 · CNBC interviewed Pixar co-founder Ed Catmull and other employees to get an inside look at the technology of RenderMan and what it takes to make an animated film. Pixar's movies are not only...

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