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Ubisoft Toronto is a growing and diverse game development studio committed to enriching peoples' lives with the most memorable gaming experiences.
- Life at Ubisoft
Supporting the Canadian video game ecosystem. Making games...
- Community & Social Impact
Ubisoft Toronto strives to be a positive force where we live...
- Games
At Ubisoft Toronto, we create worlds and tell stories that...
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2023-2024 Canadian Impact Report: Embracing Change Today For...
- How We Hire
If your profile aligns with the needs of the position, a...
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Push the boundaries of AAA game development while working...
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Ubisoft Toronto runs two competitions for students & new...
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The Global Mobility Team at Ubisoft Toronto provides...
- Life at Ubisoft
Mar 21, 2022 · Today’s the day! Check out our full #GDC22 schedule, meet our speakers, and discover how Ubisoft Toronto brought life to Far Cry 6 with raytraced reflections and lighting in our digital leaflet ...
Jun 3, 2024 · At Ubisoft Toronto, we create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
Dec 10, 2021 · “We are Ubisoft Toronto. We are artists and makers, dreamers and risk-takers. We create worlds and tell stories that grip you, inspire you, and challenge you.”
Ubisoft Toronto, Toronto. 22,688 likes · 23 talking about this · 1,816 were here. A game development studio in Toronto, working on #FarCry6. Past projects include: #WatchDogsLegion, #FarCry 5,...
Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include Tom Clancy's Splinter Cell: Blacklist, Far Cry 5, Starlink: Battle for Atlas, Far Cry 6, and Watch Dogs Legion.
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May 25, 2010 · Today Ubisoft has announced that one of its flagship franchises, Splinter Cell, is to have its next installment produced entirely within the Toronto studio, with a second, unannounced title to be produced in co-production with Ubisoft Montreal.