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Explore what's new at Ubisoft Toronto. From release dates to partnerships and new technology–– get the latest updates in the world of game development.
Ubisoft Forward: News and Trailers from our North American Studios. Ubisoft Forward is the moment for Ubisoft to share updates about its games with its fans. In case you...
Jul 6, 2009 · Following Monday's press conference announcing a new Ubisoft development studio in Toronto, Gamasutra had a chance to talk to the studio's new CEO, Yannis Mallat.
- Location, Location, Location
- Triple-A Plans
- Splinter Group
- Employee number...
- Second Team, First Up
- Technologically Sound
The location for Ubisoft's new Toronto studio was subject to a lot of speculation, and with Ubisoft's Montreal studio situated on the trendy street of Saint Laurent, many imagined the studio could perhaps be placed on one of Toronto's "hip" neighborhoods such as west Queen West or in a location that features easily converted factory-space, such as ...
Strikingly, Raymond has a no-nonsense, take-charge approach, with a clear and focused plan for the studio that would doubtlessly surprise many of the detractors of her often high-profile position as a producer at the Montreal studio. Acknowledging the investment from the government of Ontario -- $263 million CAD across ten years -- and the company'...
Alex Parizeau is a five-year veteran of Ubisoft Montreal, beginning with Tom Clancy's Rainbow Six Vegas and most recently serving as producer on Splinter Cell: Conviction. Joining the Ubisoft Toronto team shortly before our visit ("I'm still sleeping on an inflatable mattress," he laughed) Parizeau is to head up the production of the next Splinter ...
No matter the backing, the task of staffing up a start-up to 800 employees while also working on two projects (one a confirmed AAA sequel) seems like it would be a major challenge. Yet Raymond revealed that even without extensive media coverage outside of the original announcement of the studio in July (though the company does have "Ubisoft Employe...
The second team also allows Ubisoft Toronto more flexibility in hiring, Phord-Toy said. "As we've been doing the recruiting, the kinds of people that we're looking for on Alex's team don't necessarily match up to the kind of people I'm looking for. We're not competing for the same resources, and from a strategy point of view it forms an interesting...
Rima Brek's experience at Ubisoft outpaces even Béland's, having served twelve years -- beginning as a programmer before transitioning into working outside of the production stream in Ubisoft's Montreal-based Technology Group. The group acts as a hub for Ubisoft's international teams -- working on internal tech, middleware, and tools. Brek said, "I...
Dec 10, 2021 · It’s been a year of discovery both inside and outside of Ubisoft Toronto. We’ve settled into new routines and new ways of working. And as 2022 approaches, we’ve been taking additional time to reflect on the road ahead.
Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will help developers make more cinematic and polished games, we spoke with Performance Capture Director Tony Lomanaco.
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Jun 29, 2024 · Ubisoft has laid off 33 members of its Ubisoft Toronto staff. In a statement to press, Ubisoft said the layoffs were part of a "targeted realignment" necessary to ensure it can "deliver on...