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Ubisoft Toronto is a growing and diverse game development studio committed to enriching peoples' lives with the most memorable gaming experiences. Life at Ubisoft Community & Social Impact
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Supporting the Canadian video game ecosystem. Making games...
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People of Ubisoft Toronto — Meet Narrative Director Navid...
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At Ubisoft Toronto, we create worlds and tell stories that...
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Level With Me — Exploring the World of Game Dev, One...
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Ubisoft Toronto believes in equal opportunity and is...
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Push the boundaries of AAA game development while working...
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Ubisoft Toronto runs two competitions for students & new...
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The Global Mobility Team at Ubisoft Toronto provides...
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Raj Patel Brand Manager Ubisoft Toronto. Toronto's a big city, with a population of nearly six million people, Canada's largest metropolitan hub is a place where cultures from around the world intermingle with each other to produce a town that's large enough for three major league sports teams, yet grounded enough to feel like home.
Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include Tom Clancy's Splinter Cell: Blacklist, Far Cry 5, Starlink: Battle for Atlas, Far Cry 6, and Watch Dogs Legion.
- Location, Location, Location
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- Second Team, First Up
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The location for Ubisoft's new Toronto studio was subject to a lot of speculation, and with Ubisoft's Montreal studio situated on the trendy street of Saint Laurent, many imagined the studio could perhaps be placed on one of Toronto's "hip" neighborhoods such as west Queen West or in a location that features easily converted factory-space, such as ...
Strikingly, Raymond has a no-nonsense, take-charge approach, with a clear and focused plan for the studio that would doubtlessly surprise many of the detractors of her often high-profile position as a producer at the Montreal studio. Acknowledging the investment from the government of Ontario -- $263 million CAD across ten years -- and the company'...
Alex Parizeau is a five-year veteran of Ubisoft Montreal, beginning with Tom Clancy's Rainbow Six Vegas and most recently serving as producer on Splinter Cell: Conviction. Joining the Ubisoft Toronto team shortly before our visit ("I'm still sleeping on an inflatable mattress," he laughed) Parizeau is to head up the production of the next Splinter ...
No matter the backing, the task of staffing up a start-up to 800 employees while also working on two projects (one a confirmed AAA sequel) seems like it would be a major challenge. Yet Raymond revealed that even without extensive media coverage outside of the original announcement of the studio in July (though the company does have "Ubisoft Employe...
The second team also allows Ubisoft Toronto more flexibility in hiring, Phord-Toy said. "As we've been doing the recruiting, the kinds of people that we're looking for on Alex's team don't necessarily match up to the kind of people I'm looking for. We're not competing for the same resources, and from a strategy point of view it forms an interesting...
Rima Brek's experience at Ubisoft outpaces even Béland's, having served twelve years -- beginning as a programmer before transitioning into working outside of the production stream in Ubisoft's Montreal-based Technology Group. The group acts as a hub for Ubisoft's international teams -- working on internal tech, middleware, and tools. Brek said, "I...
224 Wallace Ave. Toronto ON. M6H 1V7. 1-416-840-1240. Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you.
Dec 10, 2021 · It’s been a year of discovery both inside and outside of Ubisoft Toronto. We’ve settled into new routines and new ways of working. And as 2022 approaches, we’ve been taking additional time to reflect on the road ahead.
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Does Ubisoft have a performance capture studio?
Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will help developers make more cinematic and polished games, we spoke with Performance Capture Director Tony Lomanaco.