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  1. It takes place directly after the events of The Room. After traveling through a portal from the cog room, the protagonist emerges in a crypt, following a doorpost covered in what appear to be tendrils..

  2. Chapter Two. After retrieving the hexagonal box, the Protagonist is tasked with opening the three main seals on the front. They must solve puzzles involving a zoetrope, representing an Egyptian eye seal, a miniature safe, representing a keyhole seal, and a clock, representing a cog seal.

  3. Zoom out, and rotate around the room until you see the camera focused on the table. Move around behind it, and place the viewfinder in the back of it. A compartment on the side will open.

  4. Dec 12, 2013 · Here, we will walk you through every step you need to take if you want to finish the chapter at hand. Chapter three takes place in a forgotten temple, with macabre traps and puzzles to solve. We'll break reality with a magic mirror; fire a crossbow bolt or two; open a treasure chest; and burn a tiny straw effigy.

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  5. The White Room (ホワイトルーム, Howaito Rūmu) is an educational institution where the early upbringing of Kiyotaka Ayanokōji took place. It was headed by Kiyotaka's father and was the main cause of the talents that he had developed which would help him in his later years.

    • 9 min
  6. Mar 1, 2017 · Place your gold tower in the empty space, then take an ornate dagger once it is revealed. Spin around to the left side of the castle and slide an archway on the middle level across to the right. Use your eyeglass on the opened doors and rotate your view to create an archway from the floating symbols.

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  8. Jan 19, 2021 · This is a PC Walkthrough/Achievements guide for "The Room Two" game. I will try to guide you along the story to complete the activities you need to do. Point out the places to click on and where the "hints" and clues can be found.

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