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Search GM Binder. Print / Generate PDF. Visit User Profile. Barbarian (Revised) A revision of the Barbarian class for 5th Edition Dungeons and Dragons. Barbarian. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people's elk herd.
- Barbarian Revised
The full list is detailed at the end of the barbarian...
- Barbarian Revised
- Rage
- Unarmored Defense
- Danger Sense
- Reckless Attack
- Primal Path
- Primal Knowledge
- Ability Score Improvement
- Extra Attack
- Feral Instinct
- Instinctive Pounce
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: 1. You have advantage on Strength checks and Strength saving throws. 2. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increas...
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
At 3rd level, you choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
By 7th level, your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.
The barbarian finds its roots in the 5e Player's Handbook, and is likely the first class anyone sees when the read it (because the alphabet exists). I always found it to be a painfully well-balanced class, with very obvious strengths, but equally obvious weaknesses.
The full list is detailed at the end of the barbarian section. You learn an additional Fury of choice at 3rd, 6th, 10th, 14th, and 18th level in this class. Each time you learn a new Fury you can replace one Fury you know with a different one.
Dungeons and Dragons (D&D) Fifth Edition (5e) Class - Barbarian - A fierce warrior who can enter a battle rage Hit Die: d12 Primary Ability: Strength S... A tall human tribesman strides through a blizzard, draped in fur and hefting his axe.
Aug 17, 2024 · Expert-written guide to Barbarians in DnD 5e. We go beyond the rules with advice on subclasses, races, feats, and gear, plus example builds.
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Sep 3, 2024 · Classes. Barbarian. Classes Rules Create A Subclass Browse Homebrew. Barbarian Class Details. Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil.