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June 2001
- The Forgotten Realms Campaign Setting was published in June 2001.
en.wikipedia.org/wiki/Forgotten_Realms_Campaign_Setting
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Oct 22, 2024 · When is the Forgotten Realms Campaign Guide coming out? Currently, the new Forgotten Realms Campaign Guide is scheduled for release in Late 2025. As with other Wizards of the Coast products, however, you will be able to pre-order the digital and physical bundle via D&D Beyond, which means you’ll be able to access the digital version several ...
Apr 10, 2020 · Time in the Forgotten Realms: Dale Reckoning. In the Forgotten Realms campaign setting, the years are typically expressed as a number followed by DR, such as 1385 DR. There are many other calendars used by different Faerunian cultures, both current and ancient.
The Forgotten Realms is a Dungeons and Dragons campaign setting, and is the most popular, most played, and oldest setting among its siblings. The setting was conceived by Ed Greenwood originally as a place for the stories he was telling his friends.
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history.
Jun 23, 2022 · In the D&D 2e era, there were three worlds that were considered the "main" D&D settings: Abeir-Toril from the Forgotten Realms, Oerth from Greyhawk, and Krynn from Dragonlance. Oerth did become the default setting in D&D 3e, but it's easy to see why the continent of Faerun won out in the end.
- Scott Baird
The Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories.
Sep 13, 2024 · And that reason is The Forgotten Realms Campaign Setting (Greenwood, Reynolds, Williams, and Heinsoo). This is corebook-implied-setting D&D in its purest form, but also the single most specific fantasy book I've ever read.