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  1. Feb 26, 2013 · 2R1B Basic Strategies | Two Rooms and a Boom. Okay, let's talk about basic strategies. It's a little confusing to see how the pieces of this game fit together especially if you've never played it IRL. Basic objective of Red & Blue: Trap the President and the Bomber together in a room where YOUR color is MAJORITY.

  2. Classification. In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds.

    • (5.6K)
    • Components
    • Object of The Game
    • Leaders & Hostages
    • End of A Round
    • End of The Game
    Rulebook
    Character Guide
    2 Leader Cards
    17 Basic Character Cards

    The game consists of 3 timed rounds. Each round is shorter than the previous round. At the end of each round, the hostages selected by the leaders will be traded into opposing rooms. The game ends after the last hostage exchange. Everyone reveals their card. If Red Team's Bomber is in the same room as the President, then the Red Team wins. Otherwis...

    The leader is the player who holds the leader card and chooses the hostages to leave the room at the end of the round. Remember:Leaders can't be hostages. The first leaderof a room is the player who is appointed by another player. To appoint a player, point to them and say, "I appoint you as leader!" A player can never appoint themselves. The appoi...

    At the end of every round, the room leaders must perform the following 5 steps in order: 1. Indicate your hostage selection to the players in your room. Players in your room need to know who was selected as hostages because you can t change your mind once hostages are selected and you can t choose yourself (for the number of hostages to send, see y...

    After the last hostage exchange, the game ends. Everyone reveals their cards (unless playing with the Gambler). 1. If the President is in the room with the Bomber, then the entire Red Team wins. 2. If the President is not in the room with the Bomber, then the entire Blue Team wins.

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  4. Two Rooms is a game that isn’t afraid of things like playing dirty or sowing confusion. For example, the rules explicitly state that it’s acceptable to simply steal glances at other players’ cards, even if they aren’t willingly showing them to you. I cackled when I read this rule, then gleefully shared that knowledge with some friends.

  5. In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds.

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  7. Jul 28, 2015 · Tom Vasel takes a look at this game for large groups!00:00 - Introduction01:29 - Game overview06:31 - Final thoughtsBuy great games at https://www.gamenerdz....

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    • The Dice Tower
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