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    • Three-dimensional puzzle game

      • The Room Two is a three-dimensional puzzle game. As in the original, each level is in a single room and tasks the player with solving a series of connected puzzles, typically involving collecting clues and parts of mechanisms to unlock complex puzzle boxes and collect new clues and components they contain.
      en.wikipedia.org/wiki/The_Room_Two
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  2. en.wikipedia.org › wiki › The_Room_TwoThe Room Two - Wikipedia

    The Room Two is a puzzle video game developed by British-based Fireproof Games as a sequel to The Room. The game was originally developed for the iPad and released in December 2013; it was made universal to work with the iPhone in January 2014.

    • Synopsis
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    The Crypt

    After traveling through a portal from the cog room, the protagonistemerges in a crypt, following a doorpost covered in what appear to be tendrils.. The protagonist discovers two tables with several boxes and contraptions on top of them. The protagonist finds a note left by their friend, A.S., who was also the note-leaver from The Room, on the first table. A.S. comments that his calculations should correctly summon the protagonist to this room, and suggests that he knew the protagonist would h...

    The Ship

    Arriving through the doorway, the player finds themselves below decks on a galleon. The puzzles center around a miniature model of the ship, a treasure chest, a table with weights, and a clock, which are revealed over time as different parts of the model ship are revealed. The protagonist finds several journal entries from the captain of the galleon, called the Rose, detailing their pursuit and the mysterious destruction of a ship known as the Helena. The ship had apparently been torn apart a...

    The Temple

    The player arrives in a stone temple. According to the iconography throughout, the temple appears to be somewhere in South or Central America. After removing the iron bar holding the door in place, the player is able to enter the main sanctum of the temple, where the main puzzles are a mirror, a model temple, a crossbow, and a fuse line. The note from A.S.expresses feeling lost and forsaken, trapped in an endless cycle of rooms and doors. He alludes to having traveled through so many places t...

    Kirkton Sanatorium, mentioned in The Lab, may be a reference to an existing sanatorium in Auchterhouse, Scotland. The Sidlaw Sanatorium, originally called the Dundee Sanatorium, was a hospital open...
    The game's title screen features A.S.'spocketwatch. The hands on the watch sync to the actual time of the user playing the game.

    The Crypt

    The protagonist focuses on a small, circular box with a keyhole cover. Rotating the cover features a button with a figure-eight symbol appearing Pressing that symbol unlocks the cover to allow the player to swipe to open the lid. Doing so shows a puzzle by which outer pieces must correctly fit into the inner one. When completing the task, the drawer on the right side of the circular box becomes available to open. Inside the drawer is a new lens, which is then placed on the eyepiece. Wearing t...

    The Ship

    The captain describes scaling the fore-mast himself, finding difficulty to look around because of dense fog even so far that the deck from the crow's nest is barely visible, yet readying cannons on the gun deck to keep his crewmates on their guard. Corresponding to the letter, the crow's nest and cannons can be manipulated on the miniature ship so that they can be altered to describe what the captain mentioned was done in the latter. The crow's nest reveals a key with a yellow bell and a thre...

    The Temple

    The player starts off arriving in a stone temple. Initially, a room is obscured by a door closed by an iron bar. On the door through the eyepiece appears to be a picture of the reoccurring glyph distinct to the Epilogue portion of the Room and the Room 2 chapters. The depiction appears to point to the iron bar, and sliding the bar to the left causes the door to fall when the protagonist taps on the door, destroying the door completely. In this new room is a crossbow with a wall next to it wit...

  3. Discover a series of physical puzzle rooms, from the depths of a dark crypt and an ancient temple lost to the jungle, to a Victorian séance and an isolated laboratory.

  4. Dec 19, 2013 · The Room Two is a gripping, moody puzzler that takes excellent advantage of the iOS platform.

  5. Feb 15, 2019 · The Room Two. Upon starting The Room Two, a new feature is revealed in which three different profiles can be created, allowing for multiple players. Otherwise, the game mechanics are exactly the same as its predecessor’s, including an unavoidable tutorial to get you started.

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  6. Nov 10, 2015 · The “escape” in Two, seemingly with the assistance of A.S., was just a setup for the big test. The “players” are like test rats in a maze, or rather, as the Craftsman calls it, a labyrinth.

  7. Jul 5, 2016 · The Room Two boasts pick-up-and-play design, innovative touch controls, realistic 3D locations, detailed 3D objects, unnerving audio, and support for iCloud, GameCenter, and multiple...

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