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Apr 10, 2020 · Learn the timeline when Forgotten Realms adventures take place, how FR counts its years, and key moments in FR history.
History of Abeir-Toril From the earliest days to the present age, the history of the Forgotten Realms is exciting, rich in detail and totally engrossing. Take a trip into the past, whether it's thousands and thousands of years, or just yesterday.
- History
- Geography
- Official Material
- External Links
Time of Troubles
1. Main article: Time of Troubles The Time of Troubles was a cataclysmic time period in the history of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to walk the earth in their mortal avatar forms. Several major deities died during the Time of Troubles (see deaths, ascensions, and resurrections) and a handful of mortals rose to divinity.
Present Day
The interpretation of the term "present day" in the Forgotten Realms depends entirely upon the context in which it is used. Dungeon Masters are free to use the first, second, third, fourth or fifth edition sourcebooks to form a setting for their games of D&D. Alternatively, they may set their games at any point during the Realms' past or future. The novelsset in the Realms cover a wide variety of time periods too. This wiki does not focus on one specific time as being the "present day" - inst...
The planet of Abeir-Toril consists of several large continents, including Faerûn, the focus of the setting, which was first detailed in the original Forgotten Realms Campaign Set, published in 1987 by TSR. The other continents include Kara-Tur, Zakhara, Maztica, Anchorome, Laerakond and other as-yet unspecified landmasses. Kara-Tur, roughly corresp...
1st Edition
The first Forgotten Realms resource for Dungeon Masters was the Bloodstone Pass module, released in 1985. This was followed by the full-blown boxed set named the Forgotten Realms Campaign Set, released in 1987 and affectionately known to this day as the "Grey Box." It placed the Realms timeline near the end of 1357 DR1st edition D&D did not have a great deal of official materials compared to the amount that would follow with 2nd edition.
2nd Edition
The campaign setting was rewritten for 2nd edition D&D and released in 1993 as the Forgotten Realms Campaign Setting, but later revised in 1996. 2nd edition advanced the Realms timeline by a decade, and the campaign setting puts the timeline near to the end of 1367 DR. It is set after the cataclysmic events of the Time of Troubles in 1358 DR in which deities were killed, new deities were created and many places in the Realms were altered. 2nd edition saw the advent of the popular Living City...
3rd Edition
The third edition of Dungeons & Dragons was launched in 2000. The Forgotten Realms Campaign Setting for 3rd edition D&D was a book rather than a boxed set like the two previous editions. It advanced the timeline to 1372 DR and progressed at a steady rate of approximately one month for every two real-world months that passed, up until early 1376 DR.
A list of all novels, novellas, and anthologies set in the Forgotten Realms, sorted by order of publication. There are 299 listed publications (October 2024).
DateCoverTitleSeriesFebruary 20231/2February 20232/2August 2023Legend of Drizzt The Way of the Drow3/3August 2022Legend of Drizzt The Way of the Drow2/3Sep 3, 2021 · Grand History of the Realms covers the history of the Forgotten Realms up to the date 1385 D5, when the Spellplague occurred. This calamitous event changed the face of the world, establishing the status quo of fourth edition, which was set in 1479 DR.
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- Wizards of The Coast
Feb 17, 2022 · Forgotten Realms Modules - FR1-FR16 Complete_chocr.html.gz download 5.5M tsr09213 - AD&D Forgotten Realms - Waterdeep and the North_chocr.html.gz download
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The document provides context on the timeline of official Dungeons & Dragons Forgotten Realms adventures and the Forgotten Realms campaign setting. It discusses how Wizards of the Coast struggles with establishing clear canonical timelines for adventures while also allowing flexibility.
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