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      • Spirit Guardians is a third-level cleric spell that summons ethereal beings to guard and defend you and your allies in combat. When you cast Spirit Guardians, an invisible barrier is created within a 15-foot radius around you. Any enemy creature that enters or starts their turn in this area will suffer the wrath of these summoned spirits.
      dndtoolkit.com/spells/spirit-guardians-5e/
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  2. Sep 3, 2024 · Spirit Guardians deals only your enemies 3d8 radiant/necrotic damage if you pass within 15 feet of them, Wis save for half. You're drawing enemy-only AOE streaks on the battlefield every turn. If you can get any sort of movement boost (Monk/Rogue dip?), that streak can get quite large.

  3. Components. Radiant (...) You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

  4. Sep 4, 2024 · I've always found it to be an option used pretty much every fight. Passive damage, reduced speed. Selective (doesn't hurt your allies). But the new version is, on my reading more powerful. It allows the caster to move and as new creatures enter the emanation's area of effect, they need to save and take the damage.

  5. Range: Self. Components: V, S, M (a prayer scroll) Duration: Concentration, up to 10 minutes. Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

  6. Me and my group are trying to figure out exactly how spirit guardians is supposed to work. The main disagreement is in the phrase "when an enemy enters the area the first time on a turn or starts his turn there".

  7. Spirit Guardians. Source: Player's Handbook. 3rd-level conjuration. Casting Time: 1 action. Range: Self (15-foot-radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration.

  8. Jan 2, 2024 · Spirit Guardians is one of the most effective and unique 3rd-level spells available to Clerics. It provides exceptional defense, but it makes roleplaying easier by displaying the alignments of the caster through the summoned spirits.

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